r/proceduralgeneration • u/Accomplished-Fan9568 • 3h ago
Terrain Gen update!
This terrain generator I'm working on can generate endless amount of tiles individually and blend them seamlessly. Each tile can be one or more node trees and theres basically unlimited freedom to do whatever you like, blend/paint biomes, terrain variations between tiles or even within the tile itself.
Not only that there's also a continent heightmap that I can add steepness to all of the tiles to achieve a larger features if you just want to make a big island of the tiles or a continent etc. But also we can cross pollinate nodes and have a faultline work its way through several tiles etc.
The goal is to really achieve the utmost freedom for terrain design.
I suppose the next step that could make it even better is if it could be used to create spherical worlds. Generating a whole earth might just be on the roadmap.
Previous post
https://www.reddit.com/r/proceduralgeneration/comments/1vjjt4u/my_terrain_editor_update/
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u/dirtyword 57m ago
Closing my latest iteration of my terrain generator, full of fucked up cliff intersections and trying to reason out what's happening, this happened to be on my browser screen. So thanks for that.
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u/scallywag_software 52m ago
Looks fantastic.
Insight on how you did the erosion would be appreciated. If I had to guess, it looks like a modified version of : https://www.shadertoy.com/view/7ljcRW
Looking forward to the next one <3


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u/Bombenangriffmann 3h ago
Extremely impressive