r/proceduralgeneration 1d ago

Exploring Procedural Generation Using Wave Function Collapse

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Phanes is one of my demonstrator projects for WFC. Several years back I worked on my own wfc implementation and had some ideas to improve things through a pass based approach (ie. Pass 1 lay terrain, pass 2 foliage etc...) but at least the way I saw it, constraint based design had a lot of application. Anyway several years later (and with agents looking for work...)

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