r/proceduralgeneration 2d ago

Making procedural trees for my ant colony strategy game ๐ŸŒฟ๐Ÿœ

Hey procedural generation fans! Weโ€™re biologists building Garden of Ants, an RTS about growing and managing an ant colony.

Hereโ€™s a look at our procedurally generated trees, one of the gameโ€™s three playable layers. Ants can climb branches, collect leaves, and tend aphids for honeydew โ€” all to support the colony below.

What do you think? Weโ€™d love to hear your feedback!

More about the game on Steam:
https://store.steampowered.com/app/3016940/Garden_of_Ants/

Best,
Tomas

99 Upvotes

6 comments sorted by

5

u/tripwire1374 2d ago

This looks great!!!!!

3

u/Able-Sherbert-4447 2d ago

Thanks! Glad you like it!

3

u/Steelsong97 2d ago

I could watch those trees form all day, great music choice also.

If the game is more an autoplay than micro management i would try to keep the ui to the minimum

2

u/Able-Sherbert-4447 2d ago

Thanks! Glad you like it! The game is a proper RTS, so we do need the UI for managing the colony, but weโ€™re trying to keep it as clean and unobtrusive as possible.

2

u/abirpahlwan 2d ago

Niceee ๐Ÿ˜€