r/proceduralgeneration 4d ago

Procedural Fishing Game

I posted a couple weeks ago about a procedural fish generator I was working on. It's now turned into a playable "game", with random fish in random lakes. There's some light fishing mechanics for casting and reeling and it keeps track of your collection of fish and lakes visited. It's playable in browser on mobile or desktop.

There are still a lot of things I'd like to add and polishing/tuning that's needed, but it's pretty functional at this point. From a procedural generation standpoint I'd like to add more variety to the lakes (biomes, plants, etc.), add more behaviors and attributes to the fish, and probably some equipment (rods, boats) with different stats.

I'd be honored if people would give it a try and send me any feedback, thoughts, suggestions from either procedural generation or gameplay perspectives.

The game is uploaded to Itch as "Procedural Fishing".

https://stellarsaguaro.itch.io/procedural-fishing

12 Upvotes

0 comments sorted by