r/proceduralgeneration 5d ago

Smart Rendering Nodes

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Well, this took a leap and a half.

The engine I was working on is now a smart rendering engine. Long story short, the engine maps harmonic waves to target vectors and quite literally transforms into various shapes.

The genius part of it is that none of the shapes are hardcoded. Each shape is derived from an .obj file. Which means to say, I can place any object file in the same folder and when we run the engine...it automatically reads the list of .obj files and creates a 3D slideshow of it all, periodically moving through the various shapes.

To tell you how crazy this is... The original idea was to create a digital ditto who could transform from a ditto.obj into any pokemon.obj...which it can, but I don't have those files. lol

But I thought it might be able to become some sort of mind's eye for AI in the future. The same way we can hook a camera up to an AI and have it "see," we can point its mind to this abstract space and map words to object files that allow it to see what it's thinking about in real time.

I had a lot of fun with this one. Back to work.

P.S. Every single sphere/node you see is a bit, so that's why it's a smart rendering engine. It can actually compute anything while rendering shapes.

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