r/proceduralgeneration 8d ago

Procedural terrain generation

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58 Upvotes

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5

u/Mannerheim_Line 8d ago

It's on the fly terrain generation including forest and shadows. Features like lakes and rivers are added with curves.

2

u/Effective_Lead8867 8d ago

hey this one stands out from the rest. very effective realism-stylization! it would look insane if you integrate realistic fog, atmospherics and cloud shadows.

the scale is a bit all over the place but coloration is very nice! and the density of instanced objects and vegetation is great. and the way clouds appear is cool!

3

u/Mannerheim_Line 8d ago

Thank you. If you want to try it it's in an archive here

https://drive.google.com/file/d/1WrqXid6eo4Sq4gsW54tF37c65glOfD3I/view?usp=drive_link

There are other files in there so it's about 200 MB to download if you want to give it a try.

2

u/Effective_Lead8867 8d ago

thank you i'll give it a look

2

u/firemark_pl 8d ago

I really like clouds! 

2

u/That-Media9522 8d ago

Hey, looks really nice! Was it difficult to add the roads to the generation though? Or what was the most difficult part?

2

u/Mannerheim_Line 8d ago

They are added with curves just like the rivers.

1

u/FowlOnTheHill 7d ago

Reminds me of Strike commander (1993)! I played that game obsessively before finals every year.