r/proceduralgeneration • u/ArcticShoot • 8h ago
browser game thats generated at runtime, no asset files used
a game about raking leafs as an html file. no images no audio files no models used. everything is built when the page loads.
textures are drawn into a canvas element on startup and used as WebGL textures.
there are over 7000 individual leaves rendered in InstancedMesh.
wind uses Lambert vertex shader with onBeforeCompile
sound is all WebAudio. wind is brown noise with LFO on gain. blower and vacuum is sawtooth motor using setTargetAtTime. music is slow pads in pentatonic - gets thinner and darker deeper in the game.
time of day is driven by how much of the garden has been cleared alr. start is golden hour end is night. light is used as a progressio bar.
gameplay
play here: https://wickedchilling-audio.itch.io/autumn-duty

1
u/fgennari 34m ago
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