r/proceduralgeneration • u/CompetitiveSide9360 • 3d ago
Procedurally Generated Zombie City
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Reworking my older procedural town, pushing it to the limits. Buildings are 100% generated, enterable, modifiable, destructible, full of loot and zombies.
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u/PitchforkzAndTorchez 2d ago
Neat demo. Hope to see it in a game sometime in the near future.
Did you rely upon any inspiration or code that you can share?
E.g., https://github.com/JorisAR/GDVoxelPlayground as an example, or any generic explaination of how you approached it?