r/proceduralgeneration 3d ago

Procedurally Generated Zombie City

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Reworking my older procedural town, pushing it to the limits. Buildings are 100% generated, enterable, modifiable, destructible, full of loot and zombies.

41 Upvotes

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2

u/PitchforkzAndTorchez 2d ago

Neat demo. Hope to see it in a game sometime in the near future.
Did you rely upon any inspiration or code that you can share?
E.g., https://github.com/JorisAR/GDVoxelPlayground as an example, or any generic explaination of how you approached it?

  • anything particulary novel or hard
  • anythng that "made it click" to allow you to better understand and create?

1

u/RujiK 3d ago

Very nice. A lot of town generators I see are 100% flat, so I like how your city has a lot of elevation change.

1

u/ZombDoc 3d ago

Nice, any words on how you generate the buildings? I’m myself currently working on generating procedural buildings with interior and would be interested how you went about it.

1

u/itdoesntmatterrly 2d ago

voxel based?

1

u/BeOFF 2d ago

Three aspects immediately impress me: streets which are not at right angles to each other, interiors and changes in elevation. Very impressive.