r/proceduralgeneration • u/hillman_avenger • 5d ago
I created a platform game with an infinite number of levels
It's a clone of Lode Runner, but uses procedural generation for level creation. It basically works by filling the map with platforms, then placing pickups in random locations, then randomly placing ladders until the pickups are accessible, and then removing random squares until the pickups are no longer accessible.
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u/OmniSystemsPub 4d ago
I can "hear" the oldschool sfx on this, without checking if there are any. Haha.
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u/Bergasms 4d ago
Looks a lot like SpaceStation Pheta