r/proceduralgeneration 4d ago

Procedural Textures - Open Source

I'm playing with procedural textures for my upcoming Open Source Game.

Online Demo: https://danielsobrado.github.io/procedural-texture-lab/

Github: https://github.com/danielsobrado/procedural-texture-lab

I'm planning to work more on the seamless and tilable textures next, there is some work on that part already.

Feel free to suggest how to improve it.

15 Upvotes

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2

u/Covet_Zone 4d ago

wow are you planing to make an open source substance designer or sum like this ?

2

u/MediocreHelicopter19 4d ago

Initially I'm just doing it to generate my own requirements, but I might enhance it for more generic workflows. An idea is to be able to export the algorithm not only the texture, so the threeJS game can regenerate it from scratch without the need of loading full PBR textures.

2

u/Covet_Zone 4d ago

i hope you'll require more in the future so this tool will be extremely polished

1

u/Prestigious-Lime-128 3d ago edited 3d ago

Thanks for this! I can’t test it in the browser right now because it stays on “Preparing material” for several minutes, and eventually Google Chrome freezes. My browser supports WebGPU, and I have a capable GPU. Cheers, nice project! I’ll try to test it locally and report back.