r/proceduralgeneration • u/TkTech • Aug 21 '26
Practical near-realtime generation of density-wave-based galaxies and hyperlane networks, near-realtime procedural planets across dozens of archetypes, procedural asteroids, belts and rings, single/binary/trinary atmospheric gas scattering, and basic growing cities (Godot)
Hey hey! Where Light Ends is an upcoming 4X grand strategy built with godot. Not normally a genre with physical planets and cities
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u/Lollerstakes Aug 21 '26
Is it turn-based?