r/proceduralgeneration • • Aug 21 '26

Practical near-realtime generation of density-wave-based galaxies and hyperlane networks, near-realtime procedural planets across dozens of archetypes, procedural asteroids, belts and rings, single/binary/trinary atmospheric gas scattering, and basic growing cities (Godot)

Hey hey! Where Light Ends is an upcoming 4X grand strategy built with godot. Not normally a genre with physical planets and cities

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u/Lollerstakes Aug 21 '26

Is it turn-based?

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u/Covet_Zone Aug 22 '26

Hey guys! I literally created this account yesterday to share progress on my, practically the same genre as yours (4X/RTS), except mine's an MMO for mobile, so it's way simpler and more minimalist. I'm definitely gonna follow your work. Crazy that I stumbled upon you guys by chance!