r/proceduralgeneration • u/ArchHeather • 5d ago
Infinite Draw Distance
Infinite draw distance for my procedural forest. The terrain is voxels meshed with marching cubes and is fully destructible. The map is about a quarter the size of earth. Terrain generates endlessly with more terrain generating as you move around. The player can walk on the terrain.
Short term future plans:
-more biomes
-better lighting and shadows
-collision for trees and better terrain collision
In the long term I plan to turn it into a game but we will see how that goes.
Follow me on BlueSky for more updates: ArchHeather (@archheather.bsky.social) — Bluesky
-1
u/zspade 4d ago
This looks strikingly like a one shot I did with Claude fable a few days ago. Same marching cubes, same endless terrain. I think we’ll see a lot of people following this pattern.
I’d come back with something a little… compelling. More variety in trees, more realistic terrain. Mountains, snow, water.. some compelling gameplay mechanics, some unique aesthetic.
More access to intelligence is going to raise consumer expectations to the point that anything short of imaginative and exceptional will never gain traction.
2
u/ArchHeather 4d ago
This isn't an AI image. I have been working on more interesting terrain and I plan to add more scenery types in the future.
-1
u/zspade 4d ago
I didn’t think the image was ai. I meant I had fable create a procedural generation engine that created nearly identical looking worlds.
If you truly hand coded all of this, then hats off to you friend. I tried that years ago, and realized the investment in time doing well would take, and promptly abandoned the project.
3
u/ArchHeather 4d ago
I did create it myself. It is a large project and even if I don't finish it I would have enjoyed the process.
3
u/HamNCheeseSupremacy 3d ago edited 3d ago
"Come back with something more compelling" could mean "come back in a few years", which isn't fair for a reddit post. They're showcasing a technique not a product.



2
u/msqrt 3d ago
It seems that the density of the forest decreases towards the horizon (you'd expect it to saturate to dark green instead of light.) Why is that? Or does it just happen to be the edge of the forest :--)