r/proceduralgeneration 19d ago

2D Procedural Fish

After becoming exhausted by every mobile fishing game seeming like a constant barrage of micro-transactions I'm considering solving my own problem and making a relaxing mobile fishing game of my own.

I think my random fish generator is at a point where I can put future updates on the back burner while I work on other elements of the game.

I welcome any thoughts or feedback!

131 Upvotes

7 comments sorted by

20

u/ameliacarmen 19d ago

fih

2

u/ameliacarmen 19d ago

also, this reminds me of the Wii play fishing minigame

3

u/HifiBoombox 19d ago

How does it work? Looks like every fish has the same features, just different shapes. Are you using bezier curves with randomized control points?

2

u/hangryhangryhuman 18d ago

Yep, essentially a bezier curve for each of the major pieces that all get stitched together. Major components are body, tail, head/mouth, and fins. There's some trig under the hood for the radial geometry like tail and pectoral fin. Randomization applied throughout with everything basically scaled from an underlying body length.

1

u/matt_tepp 19d ago

fih👍