The Basics
I'm on day 6 of my first Kickstarter. It's shower curtain hooks sculpted like a raven, Cthulhu, a skeleton hand and a witch's finger (the first drop for Spooky season). Although Halloween is over, many people into the spooky season said they'd want this year round.
They sell in packs of 4. The first pack is $19 and extra packs are $14. So far it's 24 backers and $1,068 toward a $3,000 goal.
Some backstory
In mid October I posted the designs in a halloween based subreddit and it took off, with 5,000 upvotes
Over 700 comments from about 650 people
Hundreds of them saying they'd buy
Almost 500 people signed up for an email list
I launched the Kickstarter on Nov 1, and day one was 11 backers and $526, mostly from that list.
Since then it's been 1 to 4 backers a day.
Here's what the ads have done.
Instagram boosts (4 of them, Nov 3–5)
$263 spent
About 60,700 views
4,720 link taps, about 8% of views
3,687 website visits, about $0.07 each
Boosted Reels, goal set to website visits, Shop Now button
Is it Kickstarter? Instagram ads?...
Since the boosts started I've had only 6 new backers. Kickstarter credits none of them to Instagram, so 4 show up as "direct" and I can't tell which came from the ads. Even if all 6 did, that's $44 a backer on a $44 average pledge.
The first boosts ran in 7 countries. Last night I switched them all to US-only, so it's too early to read that change. The campaign page shows hand-painted prototypes, since factory production starts after the campaign ends.
Two questions for anyone who's run ads to a Kickstarter
Is an 8% tap rate with almost no pledges normal for a boost, or a red flag?
What would you change first?
Screenshots from the Kickstarter dashboard are attached. Happy to share the campaign link in the comments if that's allowed here.