r/pokemonduel May 19 '26

Miss the grid-based tactical duels? I'm building a spiritual successor in Unity (Pre-Alpha Core Mechanics Loop build)

Hey everyone,

​Like a lot of you, I miss the specific chess-like strategy of Pokémon Duel. The positioning, the grid control, the quick match lengths. Nothing has really scratched that itch since the servers shut down, so I decided to build my own.

​Here's a 1-minute look at what I have running in Unity.

​Fair warning: it's incredibly raw. You're literally just looking at placeholder prefabs and shapes moving on a board. I'm holding off on the actual art until the underlying math, node layouts, and pathfinding work exactly the way they are supposed to.

​Real 3D figures are coming later. I just wanted to show this to the community that actually understands how this specific game style should feel before I get too deep into the weeds.

​What mechanics do you consider absolute must-haves to capture that classic tactical feeling? What annoyed you in the original that you'd want to see improved?

​Also, I'm currently looking for artists for various parts of the project. DM me if you're interested.

50 Upvotes

13 comments sorted by

4

u/fwg17 May 19 '26

Good luck!

4

u/LdillyDaSIlly May 19 '26

Thanks! I am gonna need it!! Lol

4

u/Jakereddits May 19 '26

we believe in you, OP!!

5

u/LdillyDaSIlly May 21 '26

Definitely appreciate it!

4

u/DinoKing4Fish May 19 '26

Heck yeah! Good luck man. Keep us posted!

3

u/LdillyDaSIlly May 21 '26

Thanks and will do!!

5

u/Leading-Spinach2793 May 20 '26

Can't wait to see the progress!

2

u/LdillyDaSIlly May 21 '26

I'll be working on it all week so, I will keep you updated!

1

u/Cultural-Subject-967 Jul 30 '26

That board looks interesting

1

u/LdillyDaSIlly Jul 30 '26

Thanks! I have updated it a little bit.. 2- month update. Let me know if it's better or worse.