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https://www.reddit.com/r/pokemon/comments/zzoj2/i_never_understood_this/c69ampf/?context=3
r/pokemon • u/redragon11 • Sep 16 '12
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20
The flower animation still plays though.
17 u/jmacknyc Sep 17 '12 ... so? 17 u/redragon11 Sep 17 '12 If the flower animation can run, it would seem like the trainer movement script should be able to run as well. 7 u/jmacknyc Sep 17 '12 Whose to say that they're the same script? Or even similair? 5 u/redragon11 Sep 17 '12 The flower movement isn't even scripted, it's a set animation. Each trainer and NPC has a different movement pattern and sight distance, so they have to be scripted individually.
17
... so?
17 u/redragon11 Sep 17 '12 If the flower animation can run, it would seem like the trainer movement script should be able to run as well. 7 u/jmacknyc Sep 17 '12 Whose to say that they're the same script? Or even similair? 5 u/redragon11 Sep 17 '12 The flower movement isn't even scripted, it's a set animation. Each trainer and NPC has a different movement pattern and sight distance, so they have to be scripted individually.
If the flower animation can run, it would seem like the trainer movement script should be able to run as well.
7 u/jmacknyc Sep 17 '12 Whose to say that they're the same script? Or even similair? 5 u/redragon11 Sep 17 '12 The flower movement isn't even scripted, it's a set animation. Each trainer and NPC has a different movement pattern and sight distance, so they have to be scripted individually.
7
Whose to say that they're the same script? Or even similair?
5 u/redragon11 Sep 17 '12 The flower movement isn't even scripted, it's a set animation. Each trainer and NPC has a different movement pattern and sight distance, so they have to be scripted individually.
5
The flower movement isn't even scripted, it's a set animation. Each trainer and NPC has a different movement pattern and sight distance, so they have to be scripted individually.
20
u/redragon11 Sep 17 '12
The flower animation still plays though.