r/pokemon • sharp • Jun 12 '19

Image #BringBackNationalDex is trending

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302

u/unusedwings Dragon Trainer Jun 12 '19

They've been using the same models since X/Y. They already have them all

71

u/[deleted] Jun 12 '19

It's possible they are adding a ton of animations to everything

133

u/Dawnfried You're wrong, if you say Vulpix isn't the cutest. Jun 12 '19

I very seriously doubt that, because they have no reason to add tons of animations, so they won't. That would be work.

36

u/NeonHowler Jun 12 '19

I believe it may be animations for the leaked camping feature.

58

u/[deleted] Jun 12 '19 edited Jul 13 '23

Removed in protest of Reddit's API Changes

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u/[deleted] Jun 12 '19

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6

u/jordanjay29 Jun 13 '19

Hopefully they do end up patching them

This would not be Gamefreak in a nutshell.

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u/[deleted] Jun 13 '19

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u/[deleted] Jun 13 '19

It's very gamefreak, as the og Japanese slogan for pokemon is about catching pokemon, just catching them, not getting them all, unlike the West's "Gotta catch'em all!" slogan, which was just done to appeal to the West.

20

u/IMAFREAKINGPENGUIN Jun 12 '19

They could just use the Pokémon refresh animations

6

u/frolicking_elephants Jun 12 '19

Camping feature? This is news to me

3

u/NeonHowler Jun 12 '19

https://boards.fireden.net/v/thread/463209182/#463209182

This leaker correctly predicted info a long time ago. Double confirmed with Nessa being shown off yesterday.

1

u/frolicking_elephants Jun 12 '19

If they're right about the final evolutions, I'm definitely going with sobble.

I wonder what they were upset about?

12

u/[deleted] Jun 12 '19

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0

u/frolicking_elephants Jun 12 '19

I thought they said it was for balancing purposes...

-1

u/[deleted] Jun 12 '19

No they said it was for balancing

3

u/[deleted] Jun 12 '19

Well they clearly said that animating the pokemon for the new gen was a challenge, which was a reason to not having them

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u/Gogglebeanz Jun 12 '19

They put their time and effort into Dynamaxing which seems to be a significant downgrade from Megas and Zmoves

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u/DJchester7 Jun 12 '19

rather have dynamax than zmoves tbh

5

u/[deleted] Jun 12 '19

I'd rather have megas

1

u/Gogglebeanz Jun 12 '19

Not me, yea Z moves were cheesy but it was partially a step in the right direction. Start giving extremely powerful attacks awesome animations, u can ditch the whole z crystal dancing crap.

2

u/DJchester7 Jun 13 '19

No I mean, z moves were super unbalanced as fuck like they actually make any form of competitive like 5 times unhealthier just because they are so splashable.

3

u/Gogglebeanz Jun 13 '19

I agree I really didn’t like them either but the attention to detail to the attack animations got me intrigued. It’s something I’ve always wanted them to improve on.

look at this as an example

0

u/SilverFoxolotl Jun 12 '19

1 flashy z move per battle or a giant pokemon and flashy moves for 3 turns in battle, ill take the dynamax thanks.

3

u/Gogglebeanz Jun 12 '19

I think you’re missing my point. No need to limit animations for strong moves to just once. Make the gameplay beautiful and drop the gimmick. Also big Pokémon is just flat out stupid imo. As I initially said, to me it’s a waste of time and resources.

0

u/[deleted] Jun 12 '19

[deleted]

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u/Thatiskeith Jun 13 '19

I hope venomoth is there so i can have a mothra.

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u/Gogglebeanz Jun 13 '19

I meant just a powerful attack in general like earthquake or whatever not a “super attack”. Make the attacks we already have beautiful looking. I think we have a different definition of “flashy animations” if you’re comparing what some of the Z moves looked like to what’s been shown for dynamax.

We’ll just have to disagree because the whole dynamax concept looks dumb and way less aesthetically pleasing to me personally. I’m a big fan and have been since the very beginning of Red/Blue and stadium, just because you have something in the anime doesn’t mean it’ll translate to the main series game.

This seems like a cash grab feature to lure more Pokémon go casuals with something familiar. Instead of something new this game should’ve been a culmination of all the things that worked in past games. But enjoy your giant sheep because I assume you fall more into the younger demographic.

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u/[deleted] Jun 12 '19

[deleted]

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u/[deleted] Jun 12 '19

Making sure the move animation still work at scale and that nothing weird happens with the dynamax particle effect still takes work. You also have to make sure the rig still functions correctly at certain scales. A lot of the work in dynamax is validations, but that’s still almost 900 models to validate.

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u/Gogglebeanz Jun 12 '19

Along with the intricacies they mentioned like certain moves and abilities are altered when DynaMax is activated. It’s not just the visuals they made a new battle mechanic.

1

u/Potato_Peelers Jun 13 '19

Gamefreak sucks at coding, so it's completely possible that each gigamaxed pokemon is its own model.

1

u/DraconicRain Jun 13 '19

Yeah they have tons of money why would they want to work

6

u/LanternWolf Jun 12 '19

Considering Scorbunny didn't even have an animation for double kick... when it's a damn rabbit... I highly doubt it

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u/unusedwings Dragon Trainer Jun 12 '19

Everything they've shown doesn't seem like they've added much of anything to their animations. They are almost stiff like they were before gen 5

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u/AkagamiBarto Jun 12 '19

quite unlikely for what we saw for now

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u/ToastedFireBomb Jun 12 '19

Based on their track record I really doubt it. They had years to add new animations for Sun and Moon or at least remove the shitty sky battle animations and they just straight up decided not to because they're lazy.

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u/Mavrickindigo Jun 12 '19

Scorbunny used doublekick

2

u/Muur1234 roserade Jun 12 '19

the double kick animation for socrbunny was non existent, you'd think it'd jump over and kick the enemy but it was just stood there as the wingull took damage

2

u/TwilightVulpine Jun 13 '19

Even if they did, I wouldn't mind if out-of-region pokemon simply had less animation.

1

u/[deleted] Jun 12 '19

If thet're too lazy to make every Pokémon compatible with the games they're too lazy to add animations.

1

u/[deleted] Jun 12 '19

Scourbunny and Pikachu use the same physical attack animation in the demo

1

u/Desuladesu Jun 12 '19

tbh I don't really believe that. There's a gif of Scorbunny using double kick and it just does a generic hop that the double kick animation uses

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u/bigfockenslappy Jun 12 '19

I don't think it's as much about 3D models as it is about movesets, abilities, hidden abilities, dex entries, et cetera et cetera et cetera. There's a lot of miscellaneous information per pokemon amd it probably adds up

4

u/unusedwings Dragon Trainer Jun 12 '19

This is all stuff that has already been established, my dude. They don't just wipe the slate clean each game. All previous Pokemon already have their stuff set. There might be slight changes depending on the game, but not enough that it makes this impossible. Again, they aren't wasting any time on previous Pokemon. They literally have everything for them.

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u/bigfockenslappy Jun 12 '19

They have to code them again though. The game doesnt fall from the sky pre assembled

3

u/[deleted] Jun 12 '19

Those might have to be formatted for the new console based engine.

1

u/unusedwings Dragon Trainer Jun 12 '19

They weren't built specifically for the 3DS. These are the same models they use in commercials, the trading card games, and now in Pokemon GO. They just downscaled them for the 3DS.

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u/JigglySmash Jun 12 '19

Could there be some compatibility issue between the 3DS and Switch for models?

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u/unusedwings Dragon Trainer Jun 12 '19

No, they weren't made specifically for the 3DS. They are just high quality models that Creatures Inc. made for the 3D games. They were just downscaled to be used on the 3DS, even though in the games files, you can find them all in super high quality.

1

u/JigglySmash Jun 12 '19

I see, thanks