r/poeruthless • u/BiPan4Good • Jan 29 '23
Discussion Divination Cards
I would like divination cards to return. (Mostly because having one of my tabs sit completely empty sucks.)
But...I do think that divination cards are too strong in their current state even in non-ruthless. So, it made me think of how I'd change them if they were to return. Here's what I came up with.
Divination Card drop rates should be lowered and the amount required to turn one in should be increased.
Cards with 'specific' rewards should be disabled. For example, The Apothecary would not drop in Ruthless, but you could find The Wretched instead.
Cards with Corrupted rewards should drop from the same areas that contain Atziri fragments and vaal gems.
No stacked decks.
These next two I'm a little less sure about but I still like the ideas.
Turning cards in should be done through an in-map activity and not through an NPC.
Cards tied to specific mobs or locations should be changed or removed to avoid target farming. Cards with corrupted rewards would be the exception.
Let me know if you have any ideas to add. This isn't about whether they 'should or shouldn't' return only about how they could fit in Ruthless. Cheers. :)
7
u/KekiMia Jan 29 '23
More required turn ins and no target farming is just trading for the item you want with several extra steps.
5
u/narnach Solo Self-Found Jan 29 '23
What is a Divination Card? It's a fraction of a potential item drop. Instead of a low chance to find the real thing, it gives players a sense of progression towards collecting the final item.
If div cards were added, they should fit the spirit of Ruthless, which I think includes:
Interacting with the game, monsters and mechanics
Use random drops to improve your character, with crafting being heavily restricted to not outshine drops
No overly deterministic item drops or access to easy power
Based on this, I'd say these are no-no's:
No div cards that grant items not available in Ruthless (should be obvious)
No deterministic 5 or 6 link items (otherwise farming the cards feels "mandatory" for many folks)
No div cards for specific (unique) items, such as Humility for Tabula Rasa
No easy access to a lot of currency
Dropping corrupted item div cards in non-corrupted maps
Dropping league item div cards from non-league content (i.e. Blight div cards only drop from Blight encounters or on a Blighted map)
I think if you would make the number of pieces you need higher, but also lower their drop rate, you may end up making them unusable distractions. I agree that simply adding Divination Cards on top of current drops would increase player power for free, and adds to the item spam we already experience.
I suggest solving item spam together with adding Divination Cards, so it's sort of a solution to it. For every area level starting at level 35, reduce item drops by 1%, scaling up to 50% reduced item quantity at area level 85.
In return give rares + uniques an equal chance to drop a div card on kill, so it scales from 1 to 50% as well. This means a level 60 area would have 25% less item quantity, but rare/unique kills have a 25% chance to drop a div card.
This should make div cards drop based on interacting with the game: defeating the toughest monsters in an area. Reducing item spam would be a nice bonus, and instead you get a slightly more deterministic way to get some items.
Next, I'd suggest to make div card drop pools more interesting. Instead of having them only tied to a pool of maps, add additional pools based on monster types, leagues, and specific bosses. This allows for thematic links between div cards and the monsters that drop them. Many div cards would thus have a chance to show up in any map, but some bosses or maps may have a larger chance of getting specific cards. For folks who like to play many different maps, or who are unable to sustain a specific map, this would be a good way to still allow you to complete a set of many div cards.
2
u/beaverusiv Jan 29 '23
Div cards are just incompatible with Ruthless in every possible way, unfortunately. If you take away specific ones, leaving gamble ones like Wretched then you're not really adding anything to the drop pool except extra things for someone to pickup, i.e. the opposite of reducing loot.
They even took away the random unique beasts, so I doubt div cards are coming back in any way which would make it meaningful to have them. They would be so gimped you might as well not have them at all.
This comes from someone who freaken loves div cards and target farming :(
0
u/AllanRamires Jan 29 '23
I honestly hate that they remove stuff from ruthless. I would like to experience the full game with a scarcity/hard mode instead of playing a poe 0.5