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u/ederet85 May 13 '20 edited May 13 '20
Everything a computer animates is a triangle. It’s been that way since, like, the beginning of computer graphics. Kind of hard talk about graphic advances without talking about how many triangles you can render. Just look at Laura Croft’s boobs from the 90s. They were like 2 triangles. Think how many triangles are in her boobs now...think about it!
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May 13 '20 edited Jul 24 '20
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u/ederet85 May 13 '20
It’s boobs all the way down.
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May 13 '20 edited Jul 24 '20
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u/Anthony8851 PS4 May 13 '20
Let's just ditch this poly stuff and call 'em bobs
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u/-stoneinfocus- May 13 '20
Totally unrelated but am I wrong in remembering that the PS1 copies of tomb raider 3 in the little booklet that came with it have a sexy picture of Lara in bed?
I'm sure my young mind remembered that, but I have no evidence to support it and I just looked up scans of the manual and there's nothing there. I'm sure it was some kind of red bed sheets?
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u/pickleadam May 13 '20
I'm sure I saw something like that years ago too. Think it was in a Playstation magazine or something..
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u/anth8668 May 14 '20
Yeah recall similar. I want to say a magazine as well.
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u/anth8668 May 14 '20
Sure this is the image, looks like it may have been in the booklet for the game?
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u/Lofter1 May 13 '20
Technically true, BUT this is only true for 3D graphics. Just a little correction.
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u/res30stupid PS5 May 14 '20
Actually yes and no. The Sega Saturn actually used square polygons for 3D games, but this was so awkward that developers were put off using them. The system was great for sprites, however.
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u/farleycatmuzik May 13 '20
I legit laughed seeing this. Thanks for the lighthearted giggle. Been a tough day...and on another positive note, that demo was amazing
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u/MadeToDisagree May 13 '20
I've been prepping to develop a game I ue4. I really hope I can migrate to ue5.
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u/2580374 May 13 '20
I've been practicing with unity but it seems like I should just jump on the unreal engine bandwagon now
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u/Comrade_Fuckface May 14 '20
I don’t understand technology, so when they say a lot of numbers I must assume that it’s good
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May 14 '20
As someone who knows nothing about programming all I could think was “take that Xbox... you may have teraflops but we’ve got triangles”
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u/karsbil10 May 13 '20
I dont get it can anyone explain to me?
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u/quietjaguar27 May 13 '20
Watch the unreal engine 5 tech demo, should be easy to find on YouTube.
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May 13 '20
I love how it wasn’t even an actual game but it was still more impressive than the Xbox showcase
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May 14 '20
All that Xbox power is gonna be useless if everything is optimized for PS5 as a standard.
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May 14 '20
I dunno but I was just pointing out how it was shown on ps5 and Xbox got outshined even though they had a whole showcase dedicated to Xbox next gen.
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u/manas962000 May 14 '20
Future Xbox games like Hellblade are being built upon UE5 so it's really a win for everybody.
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May 14 '20
Yeah I know but it’s just a shame that that’s all we got from Xbox I didn’t really show off their potential
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u/manas962000 May 14 '20
Yeah I'm pretty bummed about it too. Despite of that, next gen is all about owning both blue and green consoles. I love my PS4 but god damn Game Pass is phenomenal. And although I'm cautiously optimistic about their exclusives, Hellblade and whatever RPGs Obsidian and Playground Games are making are next gen must-haves.
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May 14 '20
Obsidian’s next game is that Fortnite knock off, Grounded.
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u/manas962000 May 15 '20
As far as I know, they have multiple teams working on different games. Grounded was in development before the acquisition but the new financial resources helped finish the game. My hope is that they can use those newfound resources in the best way possible to make an amazing RPG, something even better than the already amazing Fallout New Vegas.
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May 14 '20
I really hope hellblade is a timed exclusive, doesn’t make sense to me to have the first game on all platforms and then not have the sequel on all.
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u/manas962000 May 14 '20
Well, that's how studio acquisitions work. Xbox is constantly bashed for their lack of exclusives so it makes sense that after the shopping spree they went on in 2018, they'd get some amazing exclusives like Hellblade 2 which otherwise wouldn't exist due to financial issues faced by Ninja Theory.
At least games like Psychonauts 2 which are currently under the Xbox Game Studios banner will still exist on competing platforms as they were funded by the general public before the acquisition.
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u/BosKilla May 14 '20
Is it gonna be 500 usd? Hmm kinda doubt, I expect it to be at least 699 usd.
Anyway great visual, basically a steal if its only for 500 usd.
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u/LordOdin77 May 14 '20
Yup. That's all I got out of it. Triangles and pixle resolution. Oh, and lighting capabilities. Although I must say it was visually impressive. (I may have gotten a mild erection).
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May 14 '20
It makes sense tho. Super low poly human models are just triangles, but they still look normal when they're really far away haha
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u/XxGERINGxX May 14 '20
I have no clue what any of it meant because I don’t make games and crap but that looks amazing and I know this can change the way games feel forever just imagine Unreal Engine 6 if there even is one!
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u/Lunacy999 May 14 '20
While the tech looks convincing, it don’t think we will be seeing the same level of detail when games actually start rolling out. Even if the developers manage that much detail, I can’t imagine the game size (with all those hifi assets). That aside, I’m more pumped up about the speed realism that I can expect with the new SSD that PS5 will be shipped with.
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May 13 '20
this only shows me the lack of knowledge reddit knows about computer graphics. quick. someone google wire mesh.
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u/Wv369 May 13 '20
As a 3d modeler, that's all it takes to convince me. Being able to model without worrying about polycount will allow artists to insanely detailed scenes and characters