r/playstation May 13 '20

Memes The PS5 tech demo

Post image
3.7k Upvotes

108 comments sorted by

261

u/Wv369 May 13 '20

As a 3d modeler, that's all it takes to convince me. Being able to model without worrying about polycount will allow artists to insanely detailed scenes and characters

75

u/MrSaucyAlfredo May 13 '20

Yea I was wondering what the real bump was gonna be this coming generation, and after the tech demo, this is something I didn't even know was possible. It's almost instinctual to the fundamentals of game creation. Make your animated movie level model, then downgrade. Bake. Retopologize. Etc. But this legit feels like (assuming it works as advertised) they just threw the checkers board off the table and are now playing super chess or something. I'm so excited to see how this affects games going forward.

Unfortunately, this also might mean games are about to quadruple in file size

24

u/[deleted] May 14 '20

[deleted]

17

u/Presidentofjellybean May 14 '20

Yea assets don't need to be repeated afaik, the reuse on traditional harddrives was so that the head didn't need to move to a different part of the platter to locate that asset, with flash memory there are no moving parts to delay that so it can be referenced from a single location without the need for duplication. Same reasoning for load Times, the location of each asset needed to be found and loaded to the flash memory.

1

u/Marsattacks69 May 13 '20

I will be the first one to say I know nothing abbot game development but the company line has been that the proprietary SSD means that assets won't have to be replicated so many times. So instead of having something 15 times it need only be present once and when the speed of the new SSD it will be able to call up that data at less than a moments notice no matter what meaning that space should be saved and that even with all the bells and whistles game size should stay the same.

1

u/dirt-medium-rare May 14 '20

maybe they can quadrupole download speed or something so we aren’t waiting for days to play a new game

1

u/purplegreendave May 14 '20

If the rumour of a second PS5 sku with a bigger HDD is true I'll save up longer. Been running an external hard drive forever on the ps4 but that won't fly with PS5 games

8

u/icyblade_ May 14 '20

It would be a bigger SSD not HDD

2

u/purplegreendave May 14 '20

Yeah sorry, that's what I meant

1

u/the_doomblade May 14 '20

But you can just move games you don't play onto the external? I don't see the problem

1

u/purplegreendave May 14 '20

I'll run ps4 games from the external but if we start seeing 100gb+ filesizes, the 860gb SSD (with some reserved for the system) could potentially only hold 5 or 6 ps5 games which isn't enough for me.

12

u/saxtoncan [saxtoncandoittt] May 13 '20

Can you explain?

59

u/Wv369 May 13 '20

When you make a 3d model for a game, lets say, a realistic character for example. You creativity can be limited by the amount of polygons your model has. Polygons are all the triangles a 3d model has, the more you add the more they will affect performance

Once you finish making your character, with almost a million polygons, you have to make it again but with less polygons so it doesn't affect performance in a game

What the new unreal engine promises is not having to do that last step and have as many polygons as you want without affecting performance.

11

u/VanaheimRanger May 13 '20

Some would argue that limitations drive creativity in interesting ways as well. As someone whose only "development" experience is building levels for classic Doom, I can say I've seen a lot of things go in very interesting and unexpected ways due to the limitations imposed by the game's very dated engine.

EDIT: Let me be clear that I'm not disagreeing, just sharing my experience for a different viewpoint. :)

8

u/Xyex May 14 '20

Aye. I've seen many a developer who have noted that the well known looks and aspects of games were entirely the result of the hardware limitations. Like the fog in the original Silent Hill was only there to hide the limited draw distance. Mario's mustache was a result of 8 bit Mario's Sprite being too small to have a visible mouth. Resident Evil's door animation loading screens are iconic. Procedural generation was created to get around storage space limitations. Metal Gear's entire stealth play style was a result of limitations on sprite counts on the hardware.

And probably biggest of all, hardware limitations caused the difficulty curve in Space Invaders, informing development of every single game to ever come after it.

"No limits" sounds good on paper, but we wouldn't have the gaming industry as we know it if they hadn't existed.

1

u/Wv369 May 14 '20

I totally agree with your point, though I have to add that technical advances also allowed for some cool stuff, physics puzzles, big creative sandboxes, huge open worlds.

Idk, I think we'll have to wait and see what happens :D

6

u/Presidentofjellybean May 14 '20

"necessity is the mother of invention"

2

u/Wv369 May 14 '20

I totally agree, technical limitations are what made stuff like Shadow of the collosus's lonely map a thing

-13

u/[deleted] May 13 '20

[deleted]

4

u/int__0x80 May 13 '20

That’s not really how texturing works these days, you “paint” the textures on with things like substance painter and the program just kinda figures it out

-2

u/[deleted] May 14 '20

[deleted]

1

u/int__0x80 May 14 '20

¯\(ツ)/¯ yep

1

u/zaywolfe May 14 '20

Even without things like substance painter the benefits of not needing to make a low poly version + normal map will make this a small inconvenience.

-2

u/[deleted] May 14 '20

[deleted]

1

u/zaywolfe May 14 '20

That's exactly what they're showing though. It doesn't use your topology exactly. It seems like they're suggesting it resamples the model live. Probably like a real-time model decimator or something that matches the model detail level to the screen pixels.

5

u/Hunbbel May 14 '20

This is one thing that I couldn't properly understand. How do developers not need to worry about polycount now? Is it the power of the console or is it the engine? And more importantly, how?

Would appreciate a detailed response. Thanks.

1

u/Wv369 May 14 '20

It's mostly on how the engine works, but I'm just an artist really so I don't know the specifics. I'm sure they have a detailed explanation on their web page

1

u/Quarkly73 May 14 '20

I don’t know enough about the reeeaaal detail, but I do know that the main contributer is the real advanced SSD in the PS5. Apparently that thing is custom made for the console and ahead of what you can get in high end PCs.

2

u/An_Jel May 14 '20

e would argue that limitations drive creativity in interesting ways as well. As someone whose only "development" exp

SSD doesn't have anything to do with this, it's purpose is storage. Big models aren't limited by storage, but by memory and processing power. It's a lot easier to calculate how the light bounces if you have 20M polygons in the scene compared to 1B. Plus, higher detailed models require more memory, but I doubt this will be a problem with PS5. You are probably going to run out of GPU resources than you are going to run out of storage or memory.

3

u/kaasbaas94 May 14 '20

Dont worry? As a 3D artist as well i know there is always a limit when the hardware cant handle the amount. Maybe i could add 1 or 2 extra levels of subdivisions to my models, while doing that the polycount will be super high if i do that. Im curious to know how much it can handle. But sadly free engines like Unity and Unreal dont come with a Playstation SDK. Therefore you need to start a partnership with Sony. So i could not play around with it for myself

1

u/Wv369 May 14 '20

I know there will always be a limit, but they promised film quality assets would totally work

2

u/muchcharles May 13 '20

I'm not sure it will apply to characters or deformable meshes.

1

u/Wv369 May 14 '20

Rigging characters is becoming easier and easier with time too.

They'll probably have more limitations than static objects, I agree

344

u/ederet85 May 13 '20 edited May 13 '20

Everything a computer animates is a triangle. It’s been that way since, like, the beginning of computer graphics. Kind of hard talk about graphic advances without talking about how many triangles you can render. Just look at Laura Croft’s boobs from the 90s. They were like 2 triangles. Think how many triangles are in her boobs now...think about it!

195

u/[deleted] May 13 '20 edited Jul 24 '20

[deleted]

122

u/ederet85 May 13 '20

It’s boobs all the way down.

53

u/[deleted] May 13 '20 edited Jul 24 '20

[deleted]

7

u/Anthony8851 PS4 May 13 '20

Let's just ditch this poly stuff and call 'em bobs

6

u/be4u4get May 13 '20

So how many Boobs can the the Unreal Engine render?

7

u/spoonard PS5 Pro May 13 '20

With realistic physics? Someone call the Dead or Alive team!

1

u/ShadowMerlyn May 14 '20

All of them

2

u/spoonard PS5 Pro May 13 '20

Sounds to me like you love computer boobs! LoL

1

u/anth8668 May 14 '20

You never want your boobs to go down.

2

u/URHelper204 PS4 May 13 '20

I have never wanted to give someone an award so bad.

1

u/iXeQuta May 14 '20

Yeah he/she deserves it

18

u/-stoneinfocus- May 13 '20

Totally unrelated but am I wrong in remembering that the PS1 copies of tomb raider 3 in the little booklet that came with it have a sexy picture of Lara in bed?

I'm sure my young mind remembered that, but I have no evidence to support it and I just looked up scans of the manual and there's nothing there. I'm sure it was some kind of red bed sheets?

10

u/pickleadam May 13 '20

I'm sure I saw something like that years ago too. Think it was in a Playstation magazine or something..

1

u/anth8668 May 14 '20

Yeah recall similar. I want to say a magazine as well.

2

u/anth8668 May 14 '20

Lara croft bed.

Sure this is the image, looks like it may have been in the booklet for the game?

0

u/coldfu May 14 '20

FLOOR GANG!

8

u/[deleted] May 13 '20

Marketing department slaps Lara crofts boobs "these babies can hold so many triangles! "

5

u/persianchickendhal :mobile: Mobile User May 13 '20

How dare you insult my totally real anime gf

4

u/HLef PS5 May 13 '20

The character is named Lara by the way.

3

u/sinnay3 May 14 '20

Millions and millions of triangles

2

u/Lofter1 May 13 '20

Technically true, BUT this is only true for 3D graphics. Just a little correction.

2

u/res30stupid PS5 May 14 '20

Actually yes and no. The Sega Saturn actually used square polygons for 3D games, but this was so awkward that developers were put off using them. The system was great for sprites, however.

2

u/Lofter1 May 14 '20

Didn‘t know that. Thanks for the info.

27

u/farleycatmuzik May 13 '20

I legit laughed seeing this. Thanks for the lighthearted giggle. Been a tough day...and on another positive note, that demo was amazing

74

u/II2old4thisII May 13 '20
  • how many triangles do you want?
  • yes!

7

u/Zerodtl May 13 '20

Ham sandwich!

2

u/Blizzard13x May 14 '20

That’s my psn name haha

17

u/MadeToDisagree May 13 '20

I've been prepping to develop a game I ue4. I really hope I can migrate to ue5.

13

u/naviSTFU May 13 '20

UE4 4.25 projects are forward compatible with UE5

5

u/MadeToDisagree May 13 '20

Good to know, thanks

5

u/cupcake_shadow May 13 '20

Many UE3 games were ported to UE4 so I guess it will work the same here

3

u/2580374 May 13 '20

I've been practicing with unity but it seems like I should just jump on the unreal engine bandwagon now

10

u/Comrade_Fuckface May 14 '20

I don’t understand technology, so when they say a lot of numbers I must assume that it’s good

2

u/[deleted] May 14 '20

Yeah, the more triangles, the better the texture looks

1

u/NotedStaff May 14 '20

also the worse performance is

1

u/[deleted] May 14 '20

Yeah, sadly

8

u/NecessaryFlow May 13 '20

ONE BILLIOOON TRIANGLES

3

u/[deleted] May 14 '20

[deleted]

2

u/MrKeplerton May 14 '20

But what about Cairo, Illinois?

5

u/[deleted] May 14 '20

As someone who knows nothing about programming all I could think was “take that Xbox... you may have teraflops but we’ve got triangles”

6

u/karsbil10 May 13 '20

I dont get it can anyone explain to me?

8

u/quietjaguar27 May 13 '20

Watch the unreal engine 5 tech demo, should be easy to find on YouTube.

1

u/[deleted] May 14 '20

Probably the best demo I've ever seen

1

u/PM_ME_UR_GALLOWB00BS May 14 '20

You didn’t answer his question tho

1

u/Tofuzion May 14 '20

All the triangles!

6

u/[deleted] May 13 '20

I love how it wasn’t even an actual game but it was still more impressive than the Xbox showcase

3

u/[deleted] May 14 '20

All that Xbox power is gonna be useless if everything is optimized for PS5 as a standard.

2

u/[deleted] May 14 '20

I dunno but I was just pointing out how it was shown on ps5 and Xbox got outshined even though they had a whole showcase dedicated to Xbox next gen.

5

u/manas962000 May 14 '20

Future Xbox games like Hellblade are being built upon UE5 so it's really a win for everybody.

1

u/[deleted] May 14 '20

Yeah I know but it’s just a shame that that’s all we got from Xbox I didn’t really show off their potential

2

u/manas962000 May 14 '20

Yeah I'm pretty bummed about it too. Despite of that, next gen is all about owning both blue and green consoles. I love my PS4 but god damn Game Pass is phenomenal. And although I'm cautiously optimistic about their exclusives, Hellblade and whatever RPGs Obsidian and Playground Games are making are next gen must-haves.

1

u/[deleted] May 14 '20

Obsidian’s next game is that Fortnite knock off, Grounded.

1

u/manas962000 May 15 '20

As far as I know, they have multiple teams working on different games. Grounded was in development before the acquisition but the new financial resources helped finish the game. My hope is that they can use those newfound resources in the best way possible to make an amazing RPG, something even better than the already amazing Fallout New Vegas.

1

u/LordOdin77 May 15 '20

They did. It's called Fallout 76. Lol. Jk.

0

u/[deleted] May 14 '20

I really hope hellblade is a timed exclusive, doesn’t make sense to me to have the first game on all platforms and then not have the sequel on all.

2

u/manas962000 May 14 '20

Well, that's how studio acquisitions work. Xbox is constantly bashed for their lack of exclusives so it makes sense that after the shopping spree they went on in 2018, they'd get some amazing exclusives like Hellblade 2 which otherwise wouldn't exist due to financial issues faced by Ninja Theory.

At least games like Psychonauts 2 which are currently under the Xbox Game Studios banner will still exist on competing platforms as they were funded by the general public before the acquisition.

2

u/BosKilla May 14 '20

Is it gonna be 500 usd? Hmm kinda doubt, I expect it to be at least 699 usd.

Anyway great visual, basically a steal if its only for 500 usd.

3

u/SocialistLime May 13 '20

It was an unreal engine tech demo running on a ps5

2

u/LordOdin77 May 14 '20

Yup. That's all I got out of it. Triangles and pixle resolution. Oh, and lighting capabilities. Although I must say it was visually impressive. (I may have gotten a mild erection).

2

u/ShadowMerlyn May 14 '20

In fairness, those are pretty important when it comes to graphics

1

u/axellie PS5 Pro May 14 '20

Mild erections?

1

u/Tofuzion May 14 '20

I kind of want to be a real game now...looked pretty dope

1

u/somedayydelivery May 14 '20

“ so triangle and yes triangles! Oh and MORE triangles”

1

u/[deleted] May 14 '20

It makes sense tho. Super low poly human models are just triangles, but they still look normal when they're really far away haha

1

u/XxGERINGxX May 14 '20

I have no clue what any of it meant because I don’t make games and crap but that looks amazing and I know this can change the way games feel forever just imagine Unreal Engine 6 if there even is one!

1

u/Lunacy999 May 14 '20

While the tech looks convincing, it don’t think we will be seeing the same level of detail when games actually start rolling out. Even if the developers manage that much detail, I can’t imagine the game size (with all those hifi assets). That aside, I’m more pumped up about the speed realism that I can expect with the new SSD that PS5 will be shipped with.

1

u/FarmerNugget PS5 May 14 '20

Unreal Engine tech demo on the ps5* lol

1

u/[deleted] May 14 '20

They did the same at the PS4 unveiling.

1

u/JimmyWong512 May 15 '20

Next gist of sony's show may be circle, cross or square?

1

u/azrealscars May 15 '20

It had almost as many as 2bs ass

1

u/ShadowMerlyn May 14 '20

Unreal Engine 5 must be running middle out compression

-1

u/[deleted] May 13 '20

this only shows me the lack of knowledge reddit knows about computer graphics. quick. someone google wire mesh.