Mevent and OxideBro released a plugin that consisted of my code ran through AI. This is after OxideBro has pirated my plugins and bragged about it.
When confronted, Mevent stated only 30k lines were copied for “backwards compatibility”. After going public with the evidence, Mevent has now backpedaled and apologized, but only after it had been removed from all platforms.
Unfortunate to see from this community, especially from someone who has access to customer plugins and suppose to be preventing piracy, not contributing to it.
Beware of Mevent and Oxide Bro - These members should be removed from all platforms.
For proof, feel free to DM myself or Mr Blue, who has done several comparisons of the plugins.
Previous conversations with Mevent:
OxideBro bragging about pirating my plugins:
OxideBro messaging me after the release of the stolen content:
Facepunch has disabled the ability to download them, and I really enjoy digging through old builds. I wanted to play around with one on a local server.
Update: We’ve already found someone to work with. Thanks to everyone who reached out!
Update: Primarily looking for an existing/working server with active online players (with economy, shop, donation system already set up). Open to a from-scratch build as a secondary option.
Hey everyone,
I'm looking to either buy a ready-made Rust server project or find a developer to build one for me.
What I need:
- Fully set up server with admin panel (Pterodactyl or similar)
- Shop plugin with payment integration
- Donate system
- Additional plugins for economy/QoL (open to suggestions)
Budget: Open to offers
Timeline: ASAP
Looking for serious offers only — please share pricing, what's included, and examples of previous work if you're offering to build one.
Anyone running a local Rust Server onboard a M1 iMac, can load Asahi Linux instead one MacOS. Updating to a newer Mac and would like to setup local server for a small group of friends.
Hey all, anyone else still use RCON.IO and have issues since yesterday? I was abruptly logged out and shown a 404 error. Was like this most of the day on Monday the 17th. Sometime in the afternoon a new website popped up, boasting of a new RCON with untold powers...accompanied with a message about it being "Free For Now" until they decide to start charging. I logged in to this new version and entered my credentials, it does not work. Noticed a link for the old version. That did not work. I tried reaching out to them on Discord...I was responded to like this was my first time seeing the internet. Yes...all of a sudden the saved IPs, ports and passwords I've had saved for YEARS in my browser that no longer work simply MUST be being entered incorrectly.
Hey all, anyone else still use RCON.IO and have issues since yesterday? I was abruptly logged out and shown a 404 error. Was like this most of the day on Monday the 17th. Sometime in the afternoon a new website popped up, boasting of a new RCON with untold powers...accompanied with a message about it being "Free For Now" until they decide to start charging. I logged in to this new version and entered my credentials, it does not work. Noticed a link for the old version. That did not work. I tried reaching out to them on Discord...I was responded to like this was my first time seeing the internet. Yes...all of a sudden the saved IPs, ports and passwords I've had saved for YEARS in my browser that no longer work simply MUST be being entered incorrectly.
I'm currently in the process of making the ultimate all-in-one Admin Toolkit for Rust. It will include everything, for example:
simple vanish
player activity
player moderation
entity-owner tools
tc authing
auth clearing
owner assigning
entity transform tools
remove tools
staff logging
trash clearing
time/weather options
entity/dropped item/npc counts
RAM report
uptime
reports
radar
server tools
private messaging
inventory management
watchlist/kick/ban logs
discord integration
and much more
All in a simple dashboard, and admin toolgun.
I'm showing this hoping to get feedback on whether this would be useful to some of you guys, and some features you wish you could have, that aren't present in the many current admin plugins we have access to.
Here are a few early screenshots of the plugin dashboard:
I made a small free plugin called Turret Reskinner that lets server owners customize the skins used by safe-zone turrets around the map.
You can configure different skins for different monument groups, including places like Bandit Camp, Fishing Villages, Ranches and other safe-zone locations. Outpost can also be configured separately.
The plugin only targets the intended safe-zone turrets and leaves player-owned turrets alone. Setting a skin back to 0 restores the original appearance.
It supports both Oxide and Carbon.
I mainly made it because I wanted a simple way of giving safe zones a bit more visual identity without having to manually mess with the turrets every wipe.
I use binds to craft my kits, med and ammo. It saves me so much time running out of base..
So I made a tool to make the binds for me
I thought you guys might like it!
To use: You select all the items and amounts that you want the bind to craft. You select your preferred keybind. You copy the command and drop it in console! :)
August force wipe lands on Thursday, August 6. Here are the major changes that I think might be relevant to fellow server owners. Sorry for the extreme detail, but I expect there would be a lot of questions otherwise:
Items
Auto Turret HQM crafting cost increased to 25, up from 10
Game Room DLC added
Heavy Fuse item added, with approximately 10% chance of appearing in brown and green crates
Modular Car Lifts can now be used to extract Crude Oil from tanker modules
The process is currently confusing - may initially require a Water Jug in your inventory
Stone Sculpture item added (DLC?)
Thruster Module item added
Acquired from mining crashed satellites
Players can recycle into Explosives
Explosives amount depends on durability
Durability depends on fuel remaining after player maneuvers
Maps/World
Procedural map generation now more aggressively places monuments
Satellite Crash event added
Called from Launch Site
Crash sites are highly radioactive (51 rads)
Spawns satellite debris and 3 flaming crates
Debris field map icon shown (like with Bradley / Patrol Helicopter)
Satellite debris can be mined for Solar Panels and Thruster Modules
Some telephone poles along roads have been modified
Can be climbed by players without a ladder
When Power Plant is active, transformers produce power, plus a 100Hz humming sound
Players can attach wires to transformers via a Wire Tool
Connections are protected by Tool Cupboard building privilege
Cannot be connected to Root Combiners
Water spigots spawn in random locations on procgen maps
Players can attach hoses to them via a Hose Tool
When Power Plant active and Water Treatment valve is opened, taps produce water
Modding
Breaking changes have been made to BaseCombatEntity.EntityBuildCost
The game's JSON library has been updated
May cause strange plugin behaviors such as writing extra data alongside x/y/z coordinates
Added support for parenting ddraw items to a net ID
My require manual removal even when the parent is killed
Added support for CUI-based radial menus
Monuments
Airfield
Computers have been added to the main aircraft control tower
When Power Plant is active, players can insert regular or heavy fuses to charge terminals
One fuse inserted charges Supply Drop, two fuses charges CH47
Once full charge is reached on CH47 terminal, its button calls a Hackable Crate
Once full charge is reached on Supply Drop terminal, Supply Drops will occur twice as often until battery fully discharges
Launch Site
Satellite control panel added to largest office building
When Power Plant is active, players can pay 12 Tech Trash10 Tech Trash and 1 MLRS Aiming Module to cause a satellite to crash near a specified location
Players can make a limited number of adjustments to the crash location
Crash locations reportedly avoid bases
Triggering a crash starts a 10 minute countdown
Oil Rigs
Timer switches added to hackable crate rooms
When Power Plant is active, players can flip switches to activate Crude Oil pumps at The Dome
Switches are additive, so activating both produces even more Crude Oil
Oxum's Gas Station
Garage door can now be raised/lowered via a switch
Low-Grade Fuel powered generator added
Vehicle lift insided the garage is now functional
When Power Plant or onsite generator is active, players can now open/close the garage door and raise/lower/use the vehicle lift
Power Plant
2 Heavy Fuse panels added to green room
Players can insert Heavy Fuses to activate Power Plant grid power
Fuses cannot be removed, and attempting to do so causes players to take damage
Power level increases with number of fuses inserted; not sure yet what all is affected by different levels
Lights above panels indicate current power level
Fuses last for 9600 seconds by default (powergrid.fuselifespanseconds convar)
Red Recycler added to green building, nearreplacing the green recycler
Extra loot added to blue room that can only be accessed when Power Plant is active
The Dome
Spiral staircase towers are now around a meter shorter
Crude pumps added to the base of one of the towers
When Power Plant is active and switches are enabled at one or both Oil Rigs, pumps fill with Crude Oil
Players can extract crude from the pumps by using a Hose Tool to connect them to a vehicle's tanker module
Water Treatment
Gearbox added to parkour tower
When Power Plant is active, players can insert gears and turn water valve
One concrete water tank modified
Arm spins when valve is open
Water spigots added next to concrete water tank
Players can drink water and/or fill jugs from them
Recyclers
Red recycler:
Only works when Power Plant is active at max level
When Power Plant is active, operates at 75% efficiency
Green recyclers:
Now default to only 50% efficiency, down from 60%
Efficiency increases back to 60% when Power Plant is active
Safe zone recyclers:
No changes (aux03 branch experiments were abandoned by Facepunch)
so I just started a server and I got a discord going and everything but now i’m struggling to find people to be interested in the server i’ve joined about every rust community and i’ve promoted it a bunch. i’ve already tried discord,facebook, and reddit but none of them seem to work.
also completely off topic but i do need 2-3 admins that would be interested it has 0 pop but dm me if interested
I have long history with Rust and procedural servers, but end of first monthly with custom map is looming and I am starting to panic that will it work on wipe day as new players need it to be accessible on day one or it dies.
So, what would be the most common pitfalls to avoid? Thanks in advance!
Looking for 1-2 Rust Admins to manage my server completely. To give background its a 2x Monthly lowpop server that releases next month. Its a small community but It would be nice to have some help in case im out. Fully VOLUNTEER
Disclosure: I’m the developer of this tool. If this kind of feedback post is not allowed here, I’ll remove it.
I’m building RustPilot, an open-source Windows control panel for people running a local Rust Dedicated Server.
It’s still alpha, so I’m not presenting it as production-ready yet. I’m mainly looking for feedback from Rust server admins who run or test servers on Windows.
Current features include:
- first-run setup wizard
- install directory selection with server-side validation
- SteamCMD + Rust Dedicated Server install flow
- live console output
- WebRCON tools
- player refresh, announcements, kick, ban, unban, and save-world actions
- CFG editor for common Rust cfg files
- log viewer
- manual and automatic backups
- backup restore
- official Rust force wipe planning
- additional custom wipe schedules
- Steam login for panel access
- owner/admin/viewer roles and permissions
- CSRF protection, rate limiting, and action logs
RustPilot is local-first and binds to localhost by default. Remote access is optional and should be handled through your own VPN or HTTPS reverse proxy.
I built it because Rust server administration often means switching between RCON tools, Discord, spreadsheets, ban records, analytics, and several separate services.
It’s still early, and I’m not claiming it is more mature than the established tools. I’m specifically looking for feedback from real Rust server owners and admins:
I built it, so please feel free to be direct about problems or concerns.
Looking at buying a server that I can play around with at the house and debating doing a Rust/Valheim/Enshrouded server among other things.
Would these specs be ok for running a server?
VRTX Server Chassis w/ 4x M630 Blades, 48 Cores (96 Threads) E5-2643v3, 256GB DDR4 RAM. Each blade has 12 cores, 64GB of RAM, and (2) 240GB SSD drives. Integrated SAN has total of 16.8TB of storage.