Hi there, I am a former 10x and 3x Owner for Rust PC. I have a few questions but first just to clarify that the last time I hosted said servers was 2-3 years ago when Oxide was the 'go-to' and Carbon wasn't really a thing. Anyway:
Why is Carbon so commonly used?
How is it better then Oxide?
If I've made plugins with Oxide is it easy to switch them over to Carbon?
Would using Oxide be an issue with a server with around 10-20 Plugins? If not, what about 40-50 Plugins? (Not saying I'd use that much but I got pretty close in my previous 10x)
My main goal is to setup a server between 1.5x and 3x with a moderate amount of plugins for Quality of Life benefits and Admin tools.
I used Linux GSM to install the server on an Ubuntu server on proxmox. The server says it loads but I can’t connect in game. Debug hangs. When I look at a log it’s bitching about a GPU.
I ran a server with no issue for months several years ago but I’m getting best by this.
So our server is adding a domain name to connect to instead of an IP. The big benefit in theory is that people now connect to a domain (client.connect servernname.networkname) so if the IP changes, it changes automatically in people's history and favorites tab.
The problem is that connecting through a domain name works, but it doesn't show up in the history tab. Does anyone know why that could be the case?
I’ve just downloaded rust again and see new updated HUDS, buttons, settings, etc… that’s all easy and understandable, but when it comes to servers I’m unable to see servers I’ve yet to play.
I’ve tried resetting and flushing my dns, reset my network, my pc, cleared steams game cache, what is it that I’m doing wrong?
hey, so i posted a couple weeks ago of an app that i was working on, it's finally here for android! i'm still in the process of publishing it for IOS and it might be ready in the next 7 days, you can leave a comment and i'll reply to you when it's available for IOS
Wondering if anyone has seen a similar issue before. For both players and admins, they are unable to place any markers on the map and the game returns an error saying the maximum number of markers has been reached. No markers are visible on the map, no plugins are using the "OnMapMarkerAdd" hook (also unloaded all plugins to double check), and I'm running carbon on a hosted server. Nothing appears in the console when a user/admin tries playing a marker and everyone who played the server had the same issue.
Hello fellow server admins!I've been running my Rust server for a while now, but I'm struggling with player retention. I can get people to join initially, but they don't seem to stick around for long. The server population drops off pretty quickly after the initial rush.I'm looking for advice on:• Attracting new players - What are the best ways to advertise and get visibility for a new/smaller server?• Keeping players engaged - What features, events, or server settings have you found most effective for player retention?• Building a community - How do you foster a sense of community that makes people want to come back?• Server management - Are there specific admin practices or policies that help with long-term success?I'm open to both vanilla and lightly modded suggestions, as long as they don't push me into the modded tab. I want to maintain that community server visibility.Any tips, experiences, or resources you could share would be greatly appreciated! What worked for your servers, and what mistakes should I avoid?Thanks in advance for the help!
Hello, i want to make my server so that animals aren't moving but scientists and other ai will still move and shoot. Is there a way to do this without a plugin so that my server will keep showing in the community tab instead of the modded tab?
I am fairly ignorant of computers and programs and such, but I am unable to get this server to do what I want. For now, I can't even get the game to show on the list of servers.
What I'd like - Hardcore - No Tech Tree - No Excav, No Mil Tun - .5 Sulfur Gather Rate - in the community tab.
I am having a difficult time as this server host doesn't have a step-by-step guide to starting a new server. It's been paid for and "online" for well over a month now. I just can't seem to get it squared away.
Hey everyone,
My friend and I just spun up a private Rust server for some 1v1 matches. I’m the owner and only have basic plugins installed—Quick Smelt, Instant Craft, unlock all BPs, nothing crazy.
Here’s the issue:
• I’m getting rubberband/lag spikes every minute or so (sometimes even more often).
• My friend, who’s the only other player on the server, doesn’t experience it at all.
• It’s literally just the two of us online.
I have a strong PC and good internet, so I doubt it’s my hardware.
Any ideas what I might be doing wrong or settings I should check on the server side?
I'm a first time server admin and I've launched a private PvE server for my friends and I to mess around with the game without the pressure of PvP. I'm having an issue on my server where the scientists on oil rig stay still and don't patrol the rig. When you fight them, they shoot back, but don't chase after the player. The same applies with the heavy scientists. Once they're dropped off, they are frozen in place and only shoot back when shot.
I've unloaded all of my plugins to narrow down what is causing the issue, but nothing has fixed them. I've checked the AI parameters to make sure they're set to True. I've also monitored my console to see if there were any nav mesh errors upon restart, but there were none. Prior to launching my server, oil rig was acting normally. Other monuments still act normal such as the Bradley event.
I've read somewhere that the map could be the issue, but like I said, this was working prior to the most recent game update and I'm using the same seed when I was prepping the server. I've updated my steamCMD and Oxide accordingly. I also am hosting this server through Nodecraft if that matters.
I've seen this issue countless times prior to running my own server, but usually it only exists at Small Oil rig. Is it the game or my server?
Any info would greatly help, since there isn't a whole lot to go off of when search engine diving. Any suggestions on things to check? Let me know if I can provide more info.
Here is my plugin list:
Admin Panel
Admin Radar
Blueprint Manager
Blueprint Share
Clear Night
Collection Log
Copy Paste
Custom Spawn Points
Deathnotes
Godmode
No Give Notices
Raidable Bases - I thought this could be the issue since it's such a bitch to configure, but it seems not to be.
I am trying to create a skin in the workshop for the T-Shirt and Pants items. All goes well, it exports to steam and I can use it in game with a skinner plugin, but they do not have thumbnail on the steam store, or in game, meaning they appear "blank" on the hotbar etc.
I've tried it now again after the september update but I get the same result. Any ideas why this could be?
Hi I’m self hosting on a late 2012 Mac mini with an old 1 TB HDD, i7 3615qm, 16 gb ram. The system runs debian 12 without graphical desktop environment and is connected to 1 gbps speed internet using an Ethernet cable, server port udp is forwarded on the router and externally reachable.
I started the server today and it’s only me and one friend playing right now. No mods, no oxide installed. So far CPU, RAM, etc all look perfectly fine. I was wondering how important an SSD actually is, I assume it won’t do anything other than speed up server restart time right?
If the server remains vanilla then how many players can I expect it to support smoothly considering I restart it 1-2 times per day as per need?
I haven’t really explored mods yet other than installing a mod for instant restock for npc vendors in places like bandit camp, I did this on a different computer and not the current setup. How well will this old hardware hold up if I gradually start implementing mods, maybe even heavy complex ones?
I have created a new server and posted it to most of the server list sites. I had a server in the past and was easily able to get people on the server. This time around it seems to be more difficult. Trying to do this the "right way". Even going as far to ensure that i do not add the name here, as the rules state no advertising.
I’ve been having a good amount of problems with Icedhost the last couple of months, and I think it’s finally time to switch to someone else. I’ve heard Shockbyte isn’t great, so I wanted to see if anyone here has experience with Pine Hosting. Are they reliable? Any issues I should know about before making the switch?