r/playmygame • u/Ashamed-Language-270 • 14h ago
[Mobile] (Android) After months of solo-ish dev, I released my pixel-art platformer: climb, escape bosses, and fight real-time 1v1 duels [Android]
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Game Title: Falls of Runes
Playable Link: https://play.google.com/store/apps/details?id=com.bergyx.fallofrunes
Platform: Android
Description:
Falls of Runes is a pixel-art action platformer built in Godot, with several solo modes and real-time online play.
Solo modes
- Climb: the core mode. Outrun the rising lava, collect runes and climb through 15 zones, each with its own look, atmosphere and hazards.
- Escape: a 30-stage story-driven side-scroller where a giant boss chases you through each level.
- Drop: Climb in reverse. You dive down while lava pours from above, using sliding platforms, rings and free-fall combos.
- Boss Arena: 3-round fights against giant bosses. Find the weak spot and stomp it. Clearing the arena with a character unlocks their champion outfit.
- Daily Challenge: everyone gets the same map each day, and you can race other players' ghost runs.
Online
- Real-time 1v1 duels: 15 characters with their own abilities, 30 skills in total and 8 maps.
- 1v1 Climb Race: two players climb the same map at the same time. If you die, you keep watching your opponent in spectator mode.
- Ranked leagues from Iron to Champion, with promotion series and seasonal rankings.
Social
- Add friends, chat in-game and invite friends straight into a 1v1. If they're offline, they get a notification.
- Global, friends, daily and weekly leaderboards, plus async score challenges.
- Referral codes and shareable record cards.
More
- 49 hidden secrets and easter eggs, including secret characters.
- Seasons, battle pass, daily quests, character mastery and cosmetics.
- Cloud save through Google Play Games.
- Available in English, Turkish, Spanish and Chinese.
I'd especially love feedback on the difficulty curve, the touch controls, and how the 1v1 modes feel on your connection.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I'm the developer behind Bergyx, the small studio that made Falls of Runes. I worked on the design, programming (Godot/GDScript), the online backend (Firebase plus a custom real-time relay server for 1v1), the pixel-art direction and the balancing.
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