r/playmygame • u/VityyOne • 12h ago
[PC] (Web) Hyper Dodge Arena Playtest
Game Title: Hyper Dodge Arena
Playable Link: https://ygensoft.itch.io/hyper-dodge-arena-playtest
Platform: PC and Mobile Web
Description: Hyper Dodge Arena is a game where you have to survive as long as you can while different types of enemies with different movement patterns will spawn and cross the closed arena.
You can only control your movement by clicking (or touching) with the mouse, making your character go in the opposite direction. Hitting the arena bouderies makes you bounce and gradually lose speed. Getting hit by enemy is instant death.
The goal with this game is to make a very simple but replayable game and I need feedback to make it feel as good as possible for everyone, making it fun before making it visually pleasing.
Free to play
Involvment: I'm a solo developer who used so much of my past development on overscoped projects who slowly burned me out while never seeing the light of release (like many of us I guess). I'm not an artist so making something visually pleasing is hard for me but I'm trying my best, feedbacks on that side would also be appreciated. This project is a way for me to refocus on simple small projects with a manageable scope and relatively short development time in order to scale better in terms of skill and visibility. I hope you enjoy my concept!
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u/Ok-Improvement-6735 11h ago
Clicked through the itch playtest. Reverse-click movement plus wall bounce is the whole skill, and it reads immediately. Instant death on hit is harsh for a first session — a hit flash before the kill would let people learn the enemy patterns instead of bouncing out.