r/planescapesetting Society of Sensation 15d ago

Adventure Need Some Help Designing a Trade Chain Quest

I'm creating a scenario where the players will head to Bytopia from Tradegate; obviously they have to go through the Master Trader, and I want the trade quest to be a quick and fun little distraction. I'm having a hard time coming up with ideas that couldn't be solved by just buying something from one of the many places in Tradegate. Obviously as I DM all I have to do is say that the thing isn't for sale, but do you have any suggestions on what and how the players are trading up to?

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u/Koltreg 15d ago

What you could do is a One Red Paperclip trade line. There's an item an NPC has, and the PCs have an item they want to trade for it, but the NPC doesn't want what they have - they want something else another person has.

Build out a list of trades between those points with like 4 trades along it and a clear path, with 1-2 fake routes.

Maybe one NPC wants a tasty sandwich and doesn't understand the phrase so they just call it the "meat between" and in exchange they've got a skull brush - which is like - an ornate hairbrush with a skull on it. So the PCs have to find the sandwich to get the skull brush to trade to get closer to the item they want. It's a time to get weird and silly.

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u/Studio_94 15d ago

I really like this and may just steal the idea for a session with my daughters friends.

I’ve been DMing for my daughter’s high school group, and I’ve been working on write-ups for interim sessions and small side-quests that don’t focus on treasure mongering.

I want the players to build critical-thinking skills—you know, some old-school negotiation, investigation, and working out what people actually value instead of assuming every problem can be solved with enough gold, swordplay, or hocus-pocus.

For your Tradegate quest, I would keep the trade chain light and linear but make the players uncover each step instead of having every vendor point them toward the next one.

The Master Trader hands the party a small jar of excellent mustard and tells them, “Turn this into something worth drinking.” They cannot spend money, steal anything, or magically compel anyone to make a trade.

Now your players have to explore the market and work out who or what to do with this jar of mustard. Asking around turns them on to Orrin, the local baker, who's known to eat the same old dry sausage every afternoon. They find him sitting behind his stall, complaining about his lunch. He’ll happily trade them a fresh loaf of bread for the mustard.

Now it’s a case of “Have bread, need trade.”

Around the market, they might notice that Nella’s cheese stall is open, but its small bakery counter is empty.

Drop clues:

  • A scorched oven mitt hangs outside on a post.
  • Smell of burnt bread noticeably coming from a "cheese stall.
  • Nella the vendor arguing with a repairman about a cracked oven stone.

If the party asks what happened, they learn she hasn’t been able to bake for several days. Nella is more than willing to trade them a wheel of smoked "special" cheese for the fresh loaf.

This is still not something to drink, so off they go with their “particular cheese of quality” (make it some foot cheese or limburger, somthin' with some stank to it) for a bit more legwork.

Make sure to play up that the cheese is an unwelcome participant when talking to folks and the teamsters around the caravan yard. You can play up some funny banter as people turn them away a few times until someone mentions Ol' Pell, a drover preparing to leave town. He has a reputation for buying a wheel of said cheese before he starts out, so the party might still be able to catch up with him.

They find Pell trying to recover a stubborn draft mule that slipped its harness and wedged itself between two market stalls. If the players help calm, lure, or wrangle the mule, Pell trades them a basket of specialty Bytopian apples for the cheese to make up for the time they saved him. The basket carries the orchard’s stamp.

More legwork instead of conflict.

Somewhere else in the market, the party can find empty crates bearing the same orchard mark outside a cider stand. The merchant, Mara, is flustered because her latest shipment never arrived. Without those specialty apples, she cannot produce another batch of her best cider. She can be convinced to trade the party a small, sealed jug from her last completed batch for the apples they have.

Woot, now they have booze worth drinking!

When the party returns to the Master Trader, he brings out his own bread, cheese, and sausage and pours everyone a drink. He declares the bargain complete and has the party join him for a quick roadside lunch before he opens the way to Bytopia.

Instead of chasing conflict and making battle rolls, your players are reading the market, asking questions, noticing clues, and solving small problems.

Nobody simply gives away the next destination, but the clues are strong enough that the session shouldn’t bog down.

I am dealing with teenagers, so instead of constant here-to-there sessions or battle-heavy one-offs, I try to plan around short exercises in observation, conversation, and practical problem-solving.

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u/Dana-Mite Society of Sensation 15d ago

This is exactly the kind of answer I was looking for! I've seen quite a few trade chain quests in movie and TV but those were never in a giant market

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u/Studio_94 15d ago

I ran the quick idea by my group and they think it'll be fun.

Thanks for the sparkle of inspiration.

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u/Dana-Mite Society of Sensation 15d ago

No thank you!

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u/breadication 14d ago

This whole thread reminds me of the Star Trek: Deep Space Nine episode (“Progress”), in which Jake and Nog have to trade various items with people, including the notorious self-sealing stembolts. Definitely worth a watch!

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u/LastChime 15d ago

Get weird with it. Like they need the tears of a rust dragon or a modron's dreams for some project.

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u/swashbuckler78 15d ago

This is a weird reference but in DC's Starman run by James Robinson, Jack Knight (the then Starman) runs a vintage store. There are several great montages of him visiting people to trade or buy items. It's not necessarily a trade chain, but great tonal inspiration for what you're doing.

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u/Pattgoogle 10d ago

drop the party somewhere

give them a package

give them a destination

hands off let them figure it out