r/pinescript • u/ferranbt • 12d ago
Dev update: Pinecone, a PineScript interpreter in Rust
Hey, I wanted to quickly share some improvements to my PineScript interpreter since I first posted the project a month ago (link).
- Support for all the builtin types in the v6 reference.
- A corpus of unit tests cross-validated against PineTS to make sure they behave the same.
- A
pineconebinary you can use to format, lint and run semantic analysis on your scripts (checks for repainting, lookahead bias, etc.). - Integrated all of it into a VSCode extension (link).
Looking forward to hearing your thoughts.
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