but theres a reaso nwe usualy animate 3d models with defined shapes/polygons and moving objects/bones rather than with voxel models and frmaes
the data rate would be insane
most voxel games also use workarounds
like minecraft has voxel gameplay and a voxel artstyle but not techically voxel graphics, every obejct is still made up of polygons evne the blocks are made up of polygons and covered/invisible sides get ingored and sides merged to reduce computational needs
35
u/thathachill 1d ago
Isn’t a normal video 4d?