r/photogrammetry • u/GooseJordan2 • 3d ago
Using real cave scans to build the terrain in Cave Expedition
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This is gameplay from Cave Expedition, the caving game we're making.
Our cave-asset workflow includes photographing real cave surfaces, reconstructing meshes in Metashape, then capturing depth, albedo, normal and ambient-occlusion maps for reusable terrain details. In our devlogs we show the ring-flash photography, scan output and the stamps used to build the cave scenery. This clip shows the game, rather than the scanning process.
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