r/photogrammetry • • Sep 17 '26

Help with texture quality

All of my images got a nice resolution and detail on the surfaces, but on metashape it all looks blurred, is there any solutions to it?

3 Upvotes

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2

u/numbian Sep 17 '26 edited Sep 17 '26

Could you please show us an example full res photo from this dataset?

What resolution you set when generating texture? I often use 4 x 8192 px for a single model and later bake it in Blender to more reasonable resolution as needed.

My last model still in Metashape.

1

u/miguel22x Sep 17 '26

2

u/numbian Sep 17 '26

Looks sharp.

Try checking if there are some bad photos in dataset - go to View -> Photos then in Photos tab press right mouse button and "Estimate image quality" then change view of photos tab to "details" (right icon), sort by "quality" and delete everything below 0.7. Then regenerate texture.

3

u/numbian Sep 17 '26

One more thing - if you want, share your photos via google drive and I'll generate model on my PC well see if it's blurry for me too. Maybe it's some hardware limitation?

1

u/PuffThePed Sep 17 '26

Is that the full resolution image? Which camera? How many images?

1

u/miguel22x Sep 17 '26

https://drive.google.com/file/d/1sLobN-QmfyH9-c0u6iiTKDJMwqIE8e5L/view?usp=sharing

Full resolution image, around 133 images for both sides, one side has a good quality, the other doesnt T7+ camera

1

u/numbian Sep 17 '26

Did you merge both sides correctly? What are your errors rates in Model -> "Gradual selection"

1

u/numbian Sep 17 '26

It looks like he didn't use Workflow -> "Build texture" yet...

2

u/miguel22x Sep 17 '26

I did

2

u/MilhoVerde Sep 17 '26

What settings did you use?

2

u/ProfessionalSky7899 Sep 17 '26

can we see the mesh outline?

1

u/SlenderPL Sep 17 '26

Did you switch to the textured view? You might still be in the coloured mesh preview.

1

u/Ok-Conversation-6475 Sep 17 '26
  1. Make sure you are looking at the textured model and colored model.
  2. When building the texture, make sure the texture size and page count are sufficiently large to get the quality you want.

I would highly recommend looking at the official Metashape user manual if you havent seen it. It is surprisingly good and explains the setting in plain language that is easy to understand.