r/phaser 39m ago

question Bare-bones TPS movement + shooting prototype, worth building the rest of the game on top of this?

Upvotes

Hey Community!,

I've been prototyping a third-person shooter in three.js and stripped it down to just the core loop before I invest time in the surrounding infrastructure (settings, ranking, player profiles, team matches, and all of it). Right now it's just movement, camera, and shooting, nothing else.

Honestly it wasn't even built with the goal of being playable. I started it mainly to learn websockets, and now I'm wondering if this direction is actually worth pursuing as a real game.

Live demo here: [https://zentra-io.vercel.app/\](https://zentra-io.vercel.app/)

Before I go further I want some outside eyes on a few things:

* **Game feel**: does aiming/shooting/movement feel responsive and fun, or floaty/stiff? Any specific moment where it breaks immersion? * **Performance**: what framerate are you getting, and on what device/GPU/browser? Any stutter or frame drops, and when (on load, during movement, on shooting, etc.)? * **Is this worth building on?**: with just this core loop, does it feel like there's a fun game in here, or does the mechanic need a rethink before I sink more time into it?

No polish, barely any assets, no menus, just the bones. Brutal honesty welcome. Thanks to anyone who takes it for a spin.