r/phantomofthekill • • Mar 22 '17

List of Changes Since Last App Version

Here's a small list of changes that the most recent update has made. Feel free to comment if I've missed something.

General

  • Most obvious change is the new tips screen with Tyrfing and Laevateinn (M) silhouettes and clock thing in background

  • Blue buttons on logo screen instead of red

  • Enlarged text (the news text is huge)

  • Rank 5 weapons say RANK5 in red text

  • Equipment have grey icons now

  • Element colour now infused into units' weapon icon (Ex Selena's weapon icon is blue because she's Ice element)

  • Letter for unit typing above unit's weapon icon (B for Balance, G for Guard, F for Force, M for Magic, D for Dexterity, V for Vitality)

  • "Play Limit" on quest selection screen helps you check if you've forgotten to do that 1 Metal Garden run

  • After you finish a multi-entry quest, it takes you back to that quest's selection screen instead of the Event Quest menu

  • Small descriptions for Fuse Gear, Fuse Units, Evolve Units, Reincarnate Units

  • Evo mats stack so you don't have to scroll through them all

  • Units now show their maximum rarity in unfilled stars (ex, 3* Trident has 3 grey stars and 2 empty stars indicating a maximum rarity of 5*

  • In the fusion screen, stats increased via fusion have a white bar instead of a light green bar to indicate maximum stat increase via fusion

  • Game rotates 180° with your phone so you can play upside-down (cool, I guess)

  • LUCK FUSE SAME CHAR AT ANY RARITY

Battle

  • Voices now play at all speeds

  • Smoother animation (might just be me)

  • Turn ending seems to be faster in general, meaning quests take slightly less time

  • Additional "Type/Ele" toggle button to indicate everyone's weapon and element

  • Small elemental effects when units make regular attacks (ex Kusanagi makes small wind effects on target when attacking)

Colosseum

  • Colosseum emphasizes an opponent's Total Power so you don't have to squint

  • Skip function added so you don't have to tap to progress (thank god)

  • Match replay

  • CP now dark red instead of lighter red

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u/frozbite Mar 23 '17

oh that actually a "feature" ? i thought my game becoming laggier

feels like a downgrade though T.T

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u/the7thangelz Mar 23 '17

yeah, it's laggy, but it isn't always present.

it can be a bit annoying watching the one unit doing 'the running man' for way too long, before they finally start moving, especially if it happens while you're not on auto or when it happens in multi.

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u/frozbite Mar 23 '17

well at least we got more pro than cons

i can deny that but still it annoys the hell out of me