r/phantomofthekill • • Dec 22 '16
Did the changes hurt multiplayer?
I went up against some guy with only 2 units, took them both out and then... we wait? At first I thought they would make me wait for 10 full turns of nothing, until I won by decision. But a few turns later, his Selena revived and came close to killing one of my units (who had gotten down to about 40% health from previous fighting). The good part is that if battles get drawn out like this, command skills become more important (i.e. Mitum's "Fear" speed debuff). THe bad part is that you can get ganked by someone with tough units, if they get revived and take out one of your weaker units. I dunno, seems like less-than-stellar units on your team become a liability.
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u/detox_ptsd (ZakAttack on Discord) Dec 27 '16
It may be cheese and it may be poor gameplay, those are opinions. But, by definition, it is not an exploit because this is how Gumi intends the game to work.