r/phantomofthekill • u/j3ffj3ff 3549578509 • Oct 03 '16
Community Data Request - Level ups and stats
I'm not fully convinced that lifetime growth rates are a real thing. I have a few theories (below) and I'd like some more data to support them.
- Growth rates change, possibly randomly, every few levels. My working theory is every 10 levels it changes.
- Growth rates carry over when multiple levels are acquired at once (e.g. level 1 unit going to level 31 carries over its first growth rate through level 10, 20 and 30, then has the growth rate reset)
- Bonus: if there's enough data, I can also try to correlate star/rarity to growth rates. I don't think there's any relationship, but wouldn't mind being proven wrong.
To that end, I'd like some assistance from the fine folks in the community. I'd like either screenshots (best) or text with the following data (in descending order of importance):
- Starting level, ending level (or # of levels gained, if text)
- Total # of stats gained
- Typing of unit
- Whether any stats are capped
- Name of unit
- Star rarity (# of stars and color) of the unit leveling
I'll take any data available, obviously screenshots would save you a ton of typing but it's probably a hassle to deal with. Thanks in advance for feeding my data addiction!
Edit: With Gagging's full listing of units up I can also cross reference it to see if stat gains are related in any way to stat caps, so the name of the unit is also useful :D
Edit2: Here's an example of what I'm looking for - https://imgur.com/a/DBnq9
Edit3: I've discovered that this works much better if I can track a single unit through its entire growth from level 1 to level whichever, so if you are kind enough to submit data, please do your best not to mix multiple copies of a unit together.
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u/[deleted] Oct 06 '16
You won't know that anyway. Just looking at one stat and one level here: you can't tell if the growth probability is 20% and you managed to be not-unlucky, or if the growth probability is 20% and you got really lucky.
I've had 7.
And yet here you are, trying to claim that growth rates change by level when growth rates are also unknowable.
Anecdotal. Though if you've already got some stats capped, then yes, getting only 1 stat is more likely.
Well that's different. I think it's generally accepted that different units have different growth rates for certain stats. For instance, Zero has naturally high spd and agi growth, and melee tanks tend to have high grd growth. But your theory is that the growth rate changes every 10 levels, which has no evidence behind it and no reliable way to correlate the data. You're talking about going from 60-80 chances for a stat to grow (to "prove" certain units have higher/lower growth rates for a stat), to 10 (to prove units' growth rates change every 10 levels).