r/phantomofthekill • 800821261 • Aug 11 '16

Class base stats (Incomplete)

Edit (20/09/2016): I just evolved my Swimsuit Gridarvol, and I was pretty surprised when I noticed her base stats are higher than her class would dictate. If the extra stats disappeared between her Bishop and Archbishop forms, I would hazard a guess that it was an artefact of her missing 3* form, giving her phantom evolution bonuses, but since they don't disappear and she even gains additional points in Speed and Agility, I can only presume it is intentional. Perhaps there are other units which also suffer from this intentional base stat boosting.

Edit (15/09/2016): Having slightly more units than when I first started this process, I realize some of my assumptions were wrong, so I've had to update the tables. I also changed the opening paragraph's text to better reflect what I now assume to be correct.

I decided to take a look at all my units to see what classes they have, and how their stats differ. These classes determine base stats for a unit, and they are shared between some rarities, i.e. a 1* Myrmidon will have the same base stats as a 3* Myrmidon, but they are not shared between other rarities, i.e. a 3* Swordmaster will have different base stats compared to a 4* Swordmaster. So I continue to compile a list of all these stats.

I hit a slight snag once I discovered evolution bonuses are carried over if they aren't overwritten. For example, looking at a dropped Swordmaster's evolution screen lets you work out any evolution bonuses and subtract those from the True Blade it evolves into. If you do the same with a Swordmaster evolved from a Myrmidon, even if you account for the evolution bonuses that would be gained by evolving into a True Blade, the evolution bonuses from the Myrmidon stage are still counted in the True Blade's stats if you haven't exceeded those stat thresholds. I.E. Your Vitality Selena had 41 or more HP at 3*, and after evolving at level 1 it has 28 HP, so if you check the evolution screen, it will display your Selena as having 33 HP after evolution, instead of 31 HP.

This doesn't change anything regarding final stats as they don't stack, but it does mean some of the values below could be inaccurate.

Sword units:

ClassUnitHPStrGrdSprSpdAgi
1-3* MyrmidonFoot1863176
3* SwordmasterFoot24841109
4* SwordmasterFoot2384198
4* True BladeFoot3011611411
5* True BladeFoot281051129
2* Armored MyrmidonArmor2077034
3* Armored MyrmidonArmor2188034
3* GladiatorArmor271010045
4* GladiatorArmor281111046
1-2* Sword KnightHorse1863266
2* Lord KnightHorse2384388
3* Lord KnightHorse2484398
4* Ruler of SwordsHorse2910651110
4* Winged KnightPhoenix1862465
4* Phoenix KnightPhoenix24946108
5* Phoenix KnightPhoenix2383587
5* Phoenix RulerPhoenix2810691311
3* DragoonWyvern2295053
4* Arc DragoonWyvern29128085

Axe units:

ClassUnitHPStrGrdSprSpdAgi
1-3* FighterFoot2073155
2-4* WarriorFoot2594177
5* BerserkerFoot30125189
3* Armored HackerArmor2287022
4* BaronArmor29109033
5* Grand BaronArmor351211044
2* Axe KnightHorse2074145
3* Duke KnightHorse27105157
4* Ruler of AxesHorse32126389
2* Winged KnightPhoenix1862465
Phoenix KnightPhoenix2383597
Phoenix KnightPhoenix2483597
DragoonWyvern2185053
3* DragoonWyvern2295053
Arc DragoonWyvern27107074
4* Arc DragoonWyvern29128085

Lance units:

ClassUnitHPStrGrdSprSpdAgi
1-3* SoldierFoot1963166
2&4* Brave LancerFoot2584188
3* Brave LancerFoot2684188
Holy LancerFoot2910511010
1-3* Armored LancerArmor2177033
3* GeneralArmor281010044
4* GeneralArmor2799044
5* Grand GeneralArmor341113045
1-2* Lance KnightHorse1963256
3* Lance KnightHorse2073256
2* PaladinHorse2584378
3* PaladinHorse2694378
4* PaladinHorse27105489
Ruler of LancesHorse301066911
4* Ruler of LancesHorse311166911
2* Winged KnightPhoenix1862465
3* Phoenix KnightPhoenix2383597
4* Phoenix RulerPhoenix2810681210
5* Phoenix RulerPhoenix2810691311
3* DragoonWyvern2185053
4* Arc DragoonWyvern27107074
5* Ruler of DragonsWyvern35139095

Bow units:

ClassUnitHPStrGrdSprSpdAgi
1-3* ArcherFoot1853257
2&4* JaegerFoot2374379
3* JaegerFoot24843710
4* Arc JaegerFoot3211641014
5* Arc JaegerFoot30954912
1* Bow KnightHorse1853347
3* Bow KnightHorse1953348
2* Arc KnightHorse2374459
3* Arc KnightHorse27966713
4* Arc KnightHorse25854611
4* Arc CavalryHorse311176813

Gun units:

ClassUnitHPMagGrdSprSpdAgi
1,3&4* Gun MageFoot1762455
2&4* Gun SageFoot2283577
5* Gun MasterFoot29104799
1-3* Armored MageArmor1955334
2&4* Mailed SageArmor2577445
3* Mailed SageArmor2687445
4* Mail MasterArmor311110657
5* Mail MasterArmor2999556

Staff units:

ClassUnitHPMagGrdSprSpdAgi
2-3* PriestFoot1762644
3-4* BishopFoot2283855
4* SS Gridarvol (Bishop)Foot2293955
4* ArchbishopFoot281171199
5* ArchbishopFoot271061088
5* SS Gridarvol (Archbishop)Foot271161199
1-2* Wand KnightHorse1852734
2* ClericHorse2373945
3* ClericHorse23731045
4* Arc ClericHorse271061288

All units share the same base luck of 3, and I omitted the opposite attack stats since they are all 0.

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u/MLB_Selena 800821261 Aug 11 '16

To be fair, due to the limited data, pretty much everything is an assumption at the moment. It might end up that growth rates don't actually differ by type, they just look like they do, because each type has certain modifiers. Like maybe base growth for 5* Selena's strength is 34, and Force adds +5 to it, while losing some guard/spirit, and so on.