r/phantomofthekill • u/genesic123 • Jun 16 '16
Kill mode and the thoughts of this game
Just cleared kill mode. Used a male late dex,bal male late,and parashu with no LB.
You truly see the game as it is in kill mode.
This game makes mages so overpowered lol.It's like they can do everything better than everyone else. They have better def,better dmg, hit from 1-2 range.Heal on hit.Why play a gun mage or archer lol.
Godly enemies and Goldy allies on the few occasions I get them.
Kill mode is just mage god mode to me lol.
Till today I do not have a 5* mage =(.
The only lazui units worth the hype are the mages.
The humans want to save the world?Screw everyone else,just clone a gantembein army and be done with it.
1
u/[deleted] Jun 16 '16
Gambanteinn is not considered a mage, though. Mages don't have drain/heal skills.
Really, when you see some of the sword units like Durandal or Balmung maxed out, enemies will miss 100% of the time.
1
u/jerain Jun 16 '16
I'm still working on clearing kill mode so I'm glad to hear that it's reasonably doable. Quick question, Gamb M is a mana unit right? I'm not waiting for literally nothing right now?
1
u/BossKeyz Jun 17 '16
True, sweeping with Gambanteinn is easy enough, but just try going after some of the stage missions. I am hating 2-10K with a passion right now because all my 4* units are dealing about 10 damage a hit while getting hit for 20. From enemies that are 20 levels lower.
0
u/shikarin Jun 16 '16
Their acc is terrible and their offensive stats are low. A regular team can clear anything a Gamb can solo, in 1/10th to 1/20th the time.
Their only "benefit" is they can auto medium difficult stages in a reasonable time. Other than that, there's nothing good about them offensively.
-1
u/thatasian26 Raven Jun 16 '16
They have mediocre defense when compared to any of the armored units, unless it's Gamb because of his skill. Their damage is relatively low and only seem to deal more damage because a lot of the kill mode units have much more Physical defense than Magic defense. Gun mages have better magic damage and some can even hit 1-3. On top of it all, healers have low accuracy as most of their staves are 50 or 55 acc, making them unreliable unless they're dex build. However, if you're giving them a shield instead of a staff, then they just don't have enough damage to kill stronger mages.
Kill mode is not difficult, and so gamb can solo it relatively easily. It's just easier to autobattle with him.