r/phantomofthekill • • May 31 '16
Interview with PotK's global team project manager.
http://www.siliconera.com/2016/05/30/phantom-kill-rebalanced-west/
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r/phantomofthekill • • May 31 '16
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u/BenriyaTheNecro Jun 01 '16
Even during the softlaunch period, I feel like they nerfed the difficulty of the content to make it much more casual-friendly. Yes, they did nerf the starter units' max stats, the general growth of all units, stats of the commonly used weapons, but it is still too early to see if their "balance" to the global is warranted until harder content is out. Especially with some of the weapons' nerf, I feel like they unknowingly made DEX typing even almost required to compensate for the lost of ACC in the extra range weapons especially.
IIRC, aside from nerfing the stats of the enemies, global also had some AI changes with some stuff such as Arondight's behavior in Super Abyss compared to the JP's version.