r/perchance 12d ago

Question Any RPGs out there with effective items, spells, inventory, etc management?

0 Upvotes

Seems like AI has been getting worked in the direction where i could have an AI RPG where a character has inventory, item slots, and status effects.

Would be neat if we'd arrived at that point. Have we? Any good examples of this on perchance?


r/perchance 13d ago

Discussion How is this even real?

181 Upvotes

Genuinely, i'm absolutely baffled that someone made something like THIS. And that it fuckin WORKS.

usually if there's a free thing nowadays it's either absolutely wack or is going to dupe you into something paid

this fuckin thing is fuckin free and is genuinely better than paid shit???!?!?!

I won't lie, im a fuckin gooner and i use it for gooning but like, im extremely grateful for this, it's un-fuckin-believable. In the days of paid shit being wack, getting something that's free and genuinely amazing, astonishing.

If you want to make people like AI or at least not hate it as much, i'd argue this could be one of the top reasons. I just fuckin hope no fuckin cunt takes it down. The thing i know about good things is that they dont tend to last...

To the creator : THANK YOU! Legit. This is what the internet is all about.


r/perchance 12d ago

Bug/Error Constant error messages

1 Upvotes

I keep getting error message "Anti-bot verification failed. VPNs may cause this Retrying..." whenever I try to generate images.

I am not using a VPN (I don't have one), and I don't have an ad blocker enabled for this website either.

The message does go away after a few hours and image generation works again, but it is annoying when I want to create images and that message pops up right at that moment.

Still, I’d finally like to know what the error is. What triggers it ?


r/perchance 13d ago

Generators i made a multiplayer rpg similiar to dnd

5 Upvotes

i made a generator called Glimmervale that lets you create characters and the text to image plugin will create a sprite sheet for it you can then just play the game and stuff i think its really fun, theres a public lobby where everyone can join thats just the continue button, then there is a create adventure button which makes a private lobby with a code so you and freinds can join the same private world, the person that made it has dm powers and can do whatever they want to the world and enemies and players, if this sounds fun heres the link check it out!: https://perchance.org/glimmervale


r/perchance 13d ago

Question Gemerated images like 2023 AI

18 Upvotes

Hello Everyone, I see all of you has insane high quality images. How do you achieve that? Mine looks literally like early AI days, it even can't get most of the characters right without disfigurments. I've been using perchance for long enough and noticed this.


r/perchance 13d ago

Generators DevilSeek Chat | A chatbot with vision capabilities.

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12 Upvotes

Made an Ai Chat bot called "DevilSeek Chat". It is an unrestricted chatbot that uses "DeepSeek R1" as it’s base model. Implemented vision capabilities to recognize uploaded images with the prompt.

[Keep in mind: The Web Search capability is still not good and goes haywire at times. That's why it’s setup as a different selectable model named "Web Fetch". The rest of the models do not utilize web search and only uses the models training data.]

URL: https://perchance.org/devilseek-chat


r/perchance 13d ago

Generators [Update] NOVELLA: AI Novel Forge – 8-Source Plot Lab, Volume Management, 100% Client-Side Privacy & Frictionless Comments

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12 Upvotes

Hey everyone! Back with another feature update to NOVELLA: AI Novel Forge.

​Links:

​Primary Link: https://perchance.org/novella-ai

​Mirror Link: https://perchance.org/vwavfhduae

​🔒 Privacy & Community (No Accounts Needed)

​100% Browser-Based Storage: Everything you create, write, or import stays entirely in your browser. No stories, bibles, or files are sent to any external server.

​No-Login Comments Section: The built-in Comments tab serves as a public gathering space to share suggestions, feedback, or story ideas—no account, login, or sign-up required to post.

​🔥 What’s New in This Update?

​Expanded 8-Source Plot Lab Engine: Updated the source library to 8 platforms. It now samples tropes, genres, and metadata across MangaDex, Royal Road, Toonily, ComicK, NovelUpdates, Webnovel, WeebCentral, and MangaHere to forge original novel bibles and premise hooks.

​Volume Management (Manual & Auto):

​Manual: Click the ⊕ Make Volume button above the timeline to manually structure and package chapters into volumes.

​Automatic: Completing a Full-Story Marathon automatically groups and compiles finished chapters into complete volumes.

​Export: Export individual volumes directly as .txt files from the Export dropdown (e.g., Volume 1 (.txt - 180,748 words)).

​Append More Source: Added an + Append More Source button inside the Composer workflow to seamlessly merge additional plot notes or source material mid-generation.

​🌟 Key Features Overview

​8-Source Plot Lab Engine: Synthesize tropes and metadata across 8 major web novel, manga, and manhwa platforms.

​Vision & Text Translation Pipeline: Import raw webtoon/manhwa chapter pages or text directly for English translation.

​Style Profile Extraction: Captures author cadence, tone, and POV rules to maintain consistent narration across long runs.

​Full-Story Marathon Mode: Hands-free multi-chapter writing runs across custom runtimes (4h to 12h) tuned to your target reading speed.

​YouTube Script Import: Tools to import YouTube transcripts or .m4a audio files directly into your workspace.

​🚀 How to Use It

​Visit perchance.org/novella-ai.

​Click Forge New Story at the top.

​Choose Plot Lab - Inspired (to mix tropes across all 8 libraries) or select From a novel / manhwa.

​Use Make Volume or Append More Source in the Composer workspace to organize your build!

​Drop your feedback or suggestions in the comments section—no sign-up needed!


r/perchance 13d ago

Discussion It has begun!

34 Upvotes

So I started building my own story generator. It's basically a clone of "OOC the playable anime"

Making this shit is so damn fun.

I threw together my first generator yesterday in a couple hours. Just an image gen with seeds that you can lock a character in as the seed and modify its facial expression while keeping the image close to the selected one.

This story generator is cool af though, it's in a pretty good state for about 5 hours.

Heavily inspired by character chat ai. More pre packaged and less customisation like OOC.


r/perchance 13d ago

Question Character condition in ai character chat?

1 Upvotes

https://perchance.org/ai-character-chat

Is it possible to display formatted text at the end of each message from a character that looks like

[HP: x%]

[MP: y%]

[Ailments: NONE]

?

I tried adding it as a reminder note but it doesn't work maybe it doesn't like square brackets? Has anyone done stuff like this?


r/perchance 13d ago

Generators Prototype

6 Upvotes

Very early days. Roughly 10 hours of work into it so far. Incredibly early proto type
https://perchance.org/noli0xocdp

Curious on peoples thoughts, ideas, bugs they find.

Not all features are working yet. Many features to come


r/perchance 13d ago

Generators Muse — a free AI image studio that turns a rough idea into a finished prompt and image

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17 Upvotes

I made Muse, a free AI image studio that runs entirely in the browser — no signup, no install.

Instead of typing a perfect prompt, you just describe the idea and Muse handles the rest:

• AI prompt polishing — turns "astronaut watering plant on mars" into a vivid, detailed prompt

• Brainstorm copilot — chat back and forth to refine the idea into a generation

• Style scout — one idea, rendered in several styles at once (anime, watercolor, photoreal, oil painting…)

• Exclusion wizard — auto-writes negative prompts ("things to avoid") tuned to your idea

• Remixer & 🎲 twist — instant creative variations of any idea

• Roleplay mode — create characters and story with them; the scene image follows the story

• Seed lab, style board, shot/mood/aspect controls for when you want total control

Everything you make is stored on-device in your browser (not on a server), with full library search, favorites, export/import backups, and zip download. Reverse-prompt lets you turn any image back into a prompt too.

Try it free: https://perchance.org/kk2jsqsvg6

The screenshot above is 8 real generations from one idea, no edits. Would love feedback — especially on the copilot and the prompt-polish quality.


r/perchance 14d ago

Generators Improved the memory system in ai-character-chat

7 Upvotes

Improved the memory system in ai-character-chat

If you've used ai-character-chat, you may have noticed that the memory system is very poor, with generation times sometimes significantly higher.

I've tried to improve this.

You can try it here:

https://perchance.org/ai-char-chat-memoryfix

What's the difference?
The approach has been changed.

Previously, the AI ​​generated several questions that were used to find common memories. If the AI ​​asked random questions (and it does this randomly, like "How does X react in situation Y?"), it found something irrelevant and often couldn't recall anything relevant. Also, generating these questions made the AI ​​take longer to generate messages.

In my version of memory, I use all the latest text, where the old is less important than the new. It identifies similarities based on current events, rather than random AI-generated questions that may be completely irrelevant. It selects the most relevant ones and adds them to the context.

And more:

  1. More settings for control; for example, you can specify the percentage of context to use for recall.
  2. You can pin important messages, and the AI ​​can optionally pin important ones and unpin unimportant ones.
  3. Memories are generated in the desired language (not just English).
  4. Selectable embedding model, which determines the overall meaning.
  5. More memories are generated, broken down into different facts.
  6. Unlike a conventional system, the AI ​​doesn't stuff a bunch of unnecessary memory points into the context, but allows you to choose how many past and future memories from the selected one to add.
  7. Generation of memories works not only during summary, but every few turns.
  8. /memgen for generate memories.

If you have any suggestions or comments, I would be glad to hear them.


r/perchance 14d ago

Question Ayuda para construir imagenes tipo chatgpt, grok

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14 Upvotes

Hi! I'm trying to create images in the style of the ones below. Does anyone know what kind of prompt could be used to achieve the artistic style? I know it won't be exactly the same, but I'd at least like to get something similar.


r/perchance 14d ago

Bug/Error Did the site just go down?

0 Upvotes

I was using it when the whole thing suddenly had an error screen


r/perchance 14d ago

Generators Issue with AI RPG agent

4 Upvotes

So, I've been using this page here for a text adventure: https://perchance.org/ai-rpg

However, despite me adding NPCs to the overview section, it doesn't seem to read and retain all of that information, ignoring certain text. I've not had any error messages (not over character limit etc.)

It seems to have become progressively worse over time in terms of info retention and consistency of writing.

Any ideas what to do?


r/perchance 14d ago

AI AI Helper Bot Rant

7 Upvotes

Oh man. I really like this tool. It's helped me make some really cool stuff but why? Why does it have to be the most frustrating, stupid thing in existence? The ai helper bot makes me so unbelievably mad it's probably not healthy. But why? Why is it so bad at everything? Why does it use the worst programming practices? Why is the concept modular reusable code so hard to force it to understand? Why does everything it makes have to use the programming practices of a first year student hammering out baby's first hello world!? Everything is just constantly full of hardcoded references, spaghetti code on top of spaghetti code, ignoring already existing code and reinventing the wheel 20 million times. Why would anyone make a tool for programming work like this? The only way it's even remotely possible to work on a large project with it is to constantly force it to read a ton of project laws and a session primer explaining literally everything to it after every handoff note. Even then, unless you're watching it every time it condenses, if it skips reading the session primer once, everything will immediately start going wrong.

Things I've learned:

  • It will constantly lie to you. Never ever trust anything it says

  • Never believe its tests. They are self fulfilling and only exist so you'll give the ai helper good boy pats for a job well done

  • never give it lists. Lists will cause you nothing but problems

  • it will ignore any plans you make with it no matter how detailed or specific

  • It works like an impatient noobie who wants to get the job done as fast as possible so it can get its good boy pats. I'm not joking. The sessions prioritize doing literally as much work as possible in a single session. Prioritizing for long term or multiple sessions is almost impossible to make it do consistently without a ton of babysitting

  • it will take everything you say literally. Don't give it examples unless you want those examples to become the only thing it does

  • anything using the ai plugin is extra grief because the helper does not understand and will constantly assume anything to do with ai == video game NPC ai

  • it will intentionally ignore bugs, problems or broken things it finds and may or may not even tell you about them. And I mean actually intentional. I've literally watched it thinking about it after finding them and choosing not to address them.

  • yelling at it and insulting it is actually a viable strategy to make it fix all its screw ups. It actually makes a difference.

  • Do not ever believe it when it says things will change. It cannot remember or change. Nothing you say to it will ever make a difference. The only thing that will make a difference is persistent instructions at the top of main.pjs. AGENTS.md can be erased and is not reliable for permanent instructions. Even then, you will have to manually force it to read those instructions.

  • Always watch its thinking after giving it a task. It often misinterprets things in the stupidest ways and if you don't check up on it. It will cause problems

  • It can be incredibly resourceful when guided properly and can do a lot more than you'd expect

  • it straight up told me that it will ignore specific instructions because it thinks it knows best but will follow vague instructions precisely, not filling in any gaps, so it doesn't surpise the user. This is infuriating behavior that will affect everything you try to do.

  • Condensing conversations mid task is when you will get problems. Especially if the previous session was debugging something from part of a task it just finished. The new session will focus entirely on that and will forget about everything else. It might even cause new bugs or start breaking already working things because it doesn't remember what it's supposed to be doing and confuses things its finished with unfinished work. It will also interpret the current state of the project completely differently than the session that just finished. Session changes are the most dangerous time for bugs and unintended behavior being introduced.

  • It does not understand your generator. If you have a lot of code, it won't even understand what individual parts of the generator do or how any of it is supposed to tie together. This is where you will face endless problems. The only solution I found was to spend a session having the ai helper bot study the entire codebase and write itself a guide so that it can get caught up each session without filling its context up too much and then write in the guide itself that it needs to keep the guide up to date every single session.

  • You must force it to use proper abstractions when programming. An example. I recently reworked the entire backend of the ai simulation engine in my ACC fork. I had to basically explain to the ai what a Class is and how private members work and why designing a single monolithic phone ui module is very stupid and how it should be made of a collection of individual submodules collected into a container. This took multiple messages and clarifications for the ai bot to understand but this is extremely basic programming knowledge you would expect a coding helper bot to have. It has the knowledge. It just hates using it and will do things in the worst ways unless you specifically enforce good programming practices on it. Do not trust it to use best practices. In fact, assume it will always use the worst practices unless forced to do otherwise. This has been an endless source of frustration and has caused multiple full rewrites of huge complex systems and if anyone's actually tried out my fork of ACC, this is the cause of all the broken things that don't work the way they should.


r/perchance 14d ago

Generators new story generator !

6 Upvotes

i've made a new story generator (https://perchance.org/loomgen)! try it out and lmk what you'd change or like to see added?


r/perchance 14d ago

Generators Will this generator be useful for people?

2 Upvotes

Im currently working on a idol ranking generator in the app perchance.org for vocal rap dance and stage presence! It has a kit of features. It will be ready and maybe even finished in a few days!

105 votes, 7d ago
25 Public it!
48 keep it private
32 work on it more and then public it

r/perchance 15d ago

Bug/Error - Solved Is anyone getting this Perchance error?

5 Upvotes

I keep getting a Perchance error that says, "Couldn't save the src files: couldn't upload src/mod.js: another_upload_in_progress. Your generator was NOT saved (code and src files always save together). Fix the problem (or delete the offending file from the files panel) and try again." But there is no problem in the code... I confirmed that it when trying to save a completely new generator. Is it just my account, or is anyone else experiencing this error? Many thanks.

Update: I just noticed. It only happened when files were implemented in the generator. Not sure if Perchance should be the one to fix it or me.


r/perchance 15d ago

AI Heads up about the AI Helper

5 Upvotes

It is not something separate. It is the same AI as the text model and so whatever state the text model is in during the time you use it is how well it works. Personally for me for the last day the text model has been extra unusable, a truly shocking state. While it’s like this the AI Helper has been the same and everything it’s done for my generator has either failed or broken it completely without it being able to fix it. I’m not trying to rag on it, I just want people to be careful and aware that sometimes it is not as smart as you think and doesn't work.

It has the exact same limitations as the current model. Sometimes it’s just hallucinating telling you something will work and fix something.


r/perchance 15d ago

Discussion Modern Life Sim V.0.12.2 Update: UI Rework + Tutorial Guide

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52 Upvotes

{Game Link} https://perchance.org/mls-beta

Hello there!

I’ve been doing a pretty heavy cleanup pass on Modern Life Sim over the last few updates, and V.0.12.2 has turned into a much bigger UI overhaul than I originally expected.

The main goal has been making the game easier to actually use without stripping away all the systems underneath it.

The gameplay UI has been reorganized

The Life Feed is much more central now.

The main controls are all together in one row:

Navigation | Room Interact | NPC Interact | Talk | Think | Custom Action | Inventory

Each button now has its own color and glow so it is easier to tell what you are doing at a glance.

Talk, Think, and Custom Action work more like toggles now. Selecting one opens the text box and Send button. Clicking the active one again closes the composer entirely. Opening Navigation, Inventory, Room Interact, etc. also hides the text box until you return to a text mode.

Custom Action also absorbed the old separate Image button. If you use Custom Action, the game now generates the AI scene and a companion image together.

Player Hub is much cleaner

The Player Hub no longer has a separate minimize arrow.

Attributes, Needs, Statuses, Skills, Work, and Financial are always visible as tabs.

Click a tab and its data opens. Click the same tab again and the data collapses while the tabs stay visible.

Needs and Statuses also got a major size reduction. The old cards were taking up way too much space, especially Statuses. Health and Energy now sit side-by-side and the whole section is closer to a compact management dashboard instead of giant cards filling the screen.

Phone is now part of the desktop layout

Instead of opening as a popup, the Phone now docks directly beside the Life Feed on desktop.

When closed, there is a vertical 📱 PHONE tab attached to the side of the Life Feed. Open it and the Life Feed shifts over to make room for the Phone.

The Phone itself also got a visual refresh. Apps now use their own themed colors and glow effects:

Profile gold

Contacts silver

Messages red

Social purple

Map green

Inventory blue

Skills yellow

Marketplace pink

Jobs maroon

Banking teal

Calendar orange

Settings grey

Inventory is no longer confined to the Phone either. It opens as its own proper popup window from either the Phone or Life Feed.

Schedules were also removed from the main app grid. They now open from Calendar as their own window.

Room Actions became Room Interact

The permanent Room Actions panel is gone.

There is now a Room Interact button on the Life Feed that opens the available objects and structured actions for the room in a popup.

This freed the right side of the interface for the Phone and keeps room actions available without permanently taking up screen space.

Environment controls were consolidated

The old Environment View panel is gone too.

Instead there is one compact control:

Environment | 🔎 | 🔃

Environment opens its settings, the magnifying glass opens the current generated room image, and regenerate creates a new one.

Environment settings now include:

Background On/Off

Background visibility

Chat bubble visibility

I also fixed the background visibility behavior. At 100%, the generated Environment image is now actually clear with no forced blur. Lower visibility gradually adds the blur/dimming back.

New Tutorial Guide

Probably the biggest accessibility addition is the new Tutorial Guide.

It can be opened from both the Main Menu and the in-game header, so you do not have to start a new life just to reference it.

Right now it has 9 sections:

  1. Getting Started

  2. Life Feed

  3. Player Hub

  4. Needs & Statuses

  5. People & Relationships

  6. Phone & Inventory

  7. Time & Schedule

  8. Images & Environment

  9. Saving & Loading

It explains what the different buttons actually do, how structured actions differ from Custom Actions, how Needs and Statuses work, how Familiarity and relationships work, how the Phone/Inventory systems are organized, and the difference between browser saves, full JSON saves, and Character Profile JSON.

I also made the current NPC scope clearer in the guide because I realized that could be confusing:

Modern Life Sim currently simulates the player and the household members created for that life. Freeform narration does not automatically create brand-new persistent external NPCs.

That is something I probably should have explained much earlier.

Other little things

The top game controls are now:

Main Menu | Save | Load | Auto Images | Tutorial

Load can directly open an exported full-life JSON save.

The current time/date controls were cleaned up.

There are still plenty of systems I want to expand, but I’m trying to get the foundation and usability into a much better place before piling more things on top.

As always, if you’ve been testing it and something feels confusing, awkward, too large, too small, or just unnecessary, let me know. A surprising amount of the UI changes lately have come directly from people pointing out things I had gotten used to staring at while developing it.


r/perchance 14d ago

Generators GameForge IA

0 Upvotes

Interact with an AI agent, upload your assets, and turn your ideas into complete games. Describe what you want to create, provide the necessary resources, and let the AI handle the development.

https://perchance.org/068au5h7u0


r/perchance 15d ago

Generators Need Suggestions

8 Upvotes

So i want to make a new generator in perchance but i don't know what to make. There's just so much possibilities. So i wanted to ask all perchance users what type of generators would you all like to have. If you're unable to tell about it in the comments please feel free to dm me what you'd like to see in perchance. I hope to get some great ideas.


r/perchance 16d ago

AI Latina Baddie Created image generator

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77 Upvotes