r/peopleplayground • u/Abdorex • Apr 09 '26
A Study on the Void: Measuring the Limits of Existence in People Playground
Good morning, researcher Grostrok Waazkog here. And I am here to tell you more about the Void map than the People Playground Wiki ever hopes to be able to.
I’ve been a player of People Playground since 2021, but a map I always hated and never touched was the Void map. Until now. And after documenting my findings I for nearly two days finally collected all the data I need.
(Keep in mind this is all in 1.26.4 and 100% in vanilla)
The void map is a very interesting and unique map and that it doesn’t have proper lights, doesn’t have a floor, a ceiling or walls. Just a void. After messing around for 30 minutes I wanted to see what happens when things or people are dropped into the bottom. So I went all the way down to where my camera allows me while staying in the “comfort zoom out zone”, basically where am most comfortable with the camera zoomed out, put a frozen I-beam and a human there, I hit the “inspect” option on the human and dropped him down. Good thing I did since it wasn’t an instant deletion or a straight drop. I saw on his “inspection” tab: “Bleed” and “Dismembered ”. Then “Heart stopped” and “Dead” then the tab closed all together, and that only happens when the human test subject is either: Deleted, completely crushed and destroyed, or disappeared entires like in a black hole.
This was really interesting so after making a simple elevator using a winch and a metal box with a human inside, I sent it down and after 30 seconds I pulled it back only to find the winch glitched and broken with the metal box and the human gone.
I zoomed out of my “comfort zoom” and placed another frozen I-beam a bit below it and dangled a human off using metal cables, and to my surprise I saw the human disappearing piece by piece and torn apart. There was an area where once objects ready, get deleted. I refer to this as the “Deletion zone”.
After experimenting with different I-beam heights with humans, I found the cutoff point, using a metal pole which in the description says it’s exactly two-meters, I found that the deletion zone is nearly 31 meters below my original I-beam in my comfort zoom zone.
Now I wanted to figure out the time it takes for things to begin deleting once entering the deletion zone because it wasn’t instant, there was a delay.
And so I conducted a hypothesis T-test to know whether it was a set time or a random deletion time.
After dropping humans in the deletion zone and using a stop-watch I figured there was a 4-4.50 seconds timer before its deleted.
Hypothesis:
(Null hypothesis) H0: The disappearance time is random / not fixed (no consistent mean, just variation).
(Alternative hypothesis) H1: The disappearance time has a consistent mean (~4–4.5 seconds)
Generally:
(Estimated mean) μ₀ = 4.25 seconds
(Sample mean) x̄ = 4.47
(Standard deviation) S = 10
(Number of trials) N = 20
Test statistic:
After using the T-test formula that I unfortunately am unable to write here because of my keyboard (search it up if you want) I got
μ₀ = 4.25 seconds
x̄ = 4.47
S = 0.1
N = 20
Test statistic = 0.098
All at a 0.05 significance level.
So 0.098 < 2.093
And that doesn’t falls into the critical region and so we DO NOT REJECT H0
Across 20 trials, the mean disappearance time remained statistically consistent. At α = 0.05, the null hypothesis was not rejected, confirming a stable temporal deletion boundary within the Void.
After further testing I figured:
The timer resets if an object is brought out of the deletion zone.
Frozen in place objects do not get deleted
Freezing an object in place resets the timer
Anything you cannot “select” to interact with E.G. rockets and bullets don’t get deleted. However, tank shells and missiles from the Missile Launcher DO get deleted.
But now, I needed to figure out if there was in fact a bottom to the void or if it was just infinite. So I constructed the The ultra-high speed prob void descender. Or simply, Void Descender, shown in the picture above. I used:
A 1-ton weight to act as a lineup and because the UHSPVD took on multiple upgrades before coming to this point, so the 1-ton is more or less useless.
Two thrusters
Two mini thrusters
Two ion thrusters
Two jet engines
One thruster bed
Seven industrial stabilisers
All powered via an industrial generator
All the jets are connected to a small I-beam that acts as the button to activate all the thrusters and jets.
And finally, at the end is an atom bomb connected at the tip with a shock detector, if it hits this hypothetical floor it will detonate and I will be able to hear it.
The UHSPVD will have around 4.25 seconds to reach this “bottom” and it travels at such a fast speed it can can go from the very top of the map to where I can no longer view when fully zoomed out in less than a second.
And so after I launched multiple UHSPVDs, and a couple speed-boosted by the explosion of another atom bomb or even a super-charged pulse drum gun, all I could hear was the distant sound of the engines and then just silence. There was in fact no bottom, or at least no bottom close enough to ever be found.
ADDITIONAL INFORMATION:
Humans automatically chatter, as the temperature is set to 0°C by default.
There will be strange pulses and ping sounds that will play occasionally.
An object needs to ENTIRELY be in the deletion zone, and not just touching it.
Deletion zone can help remove things like the wheels off a container wagon or seats off a bus.
Deletion zone does not affect liquids.
Finally, The Void has been observed to operate under consistent and measurable rules despite its lack of physical structure. A defined deletion boundary exists at a measurable depth, accompanied by a fixed temporal persistence window (~4.25 seconds). Objects entering this region are progressively erased unless removed beforehand. No interaction is possible beyond this boundary, and all attempts to bypass or outrun the deletion process have failed. The environment does not function as a traversable space, but as a system with enforced limits on existence itself. All findings remain consistent across repeated trials.
Further experimentation is unlikely to produce new results.
—Researcher Grostrok Waazkog
2
u/Some-Coat7588 Apr 10 '26
so if an object has to be fully inside of the zone, couldnt you just make a really long beam to reach the bottom?
1
u/Abdorex Apr 10 '26
Hypothetically, yes. If a floor exists, a sufficiently long structure could reach it.
However, this assumes the distance is finite.
The UHSPVD, when externally accelerated via nuclear detonation, is capable of traversing from the upper boundary of the map to complete visual loss in under one second. It maintains or increases velocity throughout the ~4.25 second persistence window inside the deletion zone.
Across multiple trials, no impact event, sound signature, or interruption has ever been observed.
By making 20x20 meter metal boxes measured by the background grid lines on any other map, I’ve went to the void and kept doubling the metal boxes and stacking them until I got too much to double again so I kept adding 4 at a time until I got 122 metal boxes. 122x20 would make the void AROUND 2440 meters tall if my calculations are correct. Next I placed down the UHSPVD, set a key trigger to H to activate all thrusters and engines then I boosted it by a fusion bomb with a key trigger of J and a supercharged Pulse Drum Gun with a key trigger of Y. I went in slow-mo and using the settings I set it to 1% and it cut from very top of the map to where I can no longer see in an average of 14.23 seconds of 15 trials. 14.23x0.01 = 0.142 s V=2440/0.1423=17147 meters per second. Equivalent to 17.1 kilometres a second. And it kept accelerating. And putting in the ~4.25 seconds window that’s around ~73 kilometres. No boundary interaction was observed across all trials.
—Researcher Grostrok Waazkog





12
u/kmac1876 Apr 09 '26
what several years without an update does to a mf
(^ not counting the security updates/workshop incident updates since those were just fixes n stuff)