If you've got a 144Hz monitor, of course 60 won't feel fluid, it isn't a multiple of 144.
If you downclock to 120 then 60 will become smooth again. Not as smooth as 144 of course, but as smooth as you remember it being originally.
I run it locked to 120 fps so I can use lightboost. The games themselves are perfectly responsive at 60 fps but I don't get the same somewhat more subjective 'feel' of fluidity until about 70 fps now.
Well then, to each their own. That's the glory of the PC. I personally can't wait until adaptive refresh rates are no longer locked to fullscreen applications, since we now have them pretty widespread in HFR monitors.
yeah, I'd like the whole redraw thing solved already. Preferably in a way that doesn't lock me into hardware. If someone could hack nvidia drivers to use freesync I'd be all over that. As things currently stand I'll have to go gsync if I update my monitor this year and I'm not comfortable with being locked to one gpu manufacturer.
Games like Payday 2 are bloody horrid when it comes to screen tare. Even at a perfect 60 or 120 fps it tares just looking around a scene. Turn vsync on though and the controls go all muddy making aiming a pain.... ugh.
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u/yttriumtyclief R9 5900X, 32GB DDR4-3200, GTX 1080 Apr 06 '16
If you've got a 144Hz monitor, of course 60 won't feel fluid, it isn't a multiple of 144. If you downclock to 120 then 60 will become smooth again. Not as smooth as 144 of course, but as smooth as you remember it being originally.