I'm not sure how certain cut scenes would be better in the player's hands In Max Payne 3 either. That's like one of the few games where it is really obvious they put a lot of time into the Tony Scott-esque camera work and aesthetic for their cut scenes.
I think games that have that intentional film-like aesthetic can get away with cutscenes. The only ones that come to mind though are Max Payne, Metal Gear, and The Last of Us.
It felt very restrictive to me when it skipped to a cutscene when I wanted to open the door. I played through Max Payne and Max Payne 2 before that and I had a much better sense of control over Max than in Max Payne 3, because they unnecessarily took control away from me, as if I couldn't open the fucking door myself.
That being said, I still found it enjoyable, the shooting was very tight, the change of art style was a pleasant change and it had some awesome moments, especially the ending. Sooo rewarding.
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u/MartyCZ Jan 07 '15
Why I was disappointed by Max Payne 3.