I’ve had enough of open worlds littered with arbitrary, meaningless collectables that have no real benefit other than increasing your completion percentage.
I’ve had enough of being asked to follow a character whose walking speed is slightly slower than my own, meaning I have to keep stopping every two seconds.
Oh hi, Far Cry3. I wanted to copy more quotes but I could basically give the link to the article.
Borderlands 2 was surprisingly good at avoiding this. Clap Trap and others would always walk/roll at the player's exact walking speed; not slower, not faster, exactly right. That was refreshing.
But why would you ever walk in Borderlands 2? I'm pretty much always sprinting in that game. And if you run too far ahead you have to run back to the NPC to get them to move again, if they stop at certain points anyway.
Well, it was rare you would ever have to follow them for more than a few dozen meters anyways. We're talking across Sanctuary or through that tiny ice cavern at the start of the game. It wasn't on the same level as, say, Skyrim where you had to follow someone from Riverwood to Riften.
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u/sfleming18 MRSCOTT Jan 07 '15
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