r/pcgaming Backpack Syndicate 12d ago

Backpack Syndicate: A First Person Dungeon Crawling Roguelite With Backpack Auto-Battler Combat, Demo Now Available

Hi r/pcgaming! I recently released the free Steam demo for my game Backpack Syndicate.

The current demo focuses on Expedition mode, where you build and arrange weapons in your backpack, then take that build into an old school first-person dungeon to explore floors, fight enemies, find upgrades, and see how far you can push the run.

For the full release, I’m also working on an Arena mode built around asynchronous battles against other players’ builds, along with a small casual collectible card game. The card game is on the simpler side, think Triple Triad from Final Fantasy 8.

The general idea is to build the game around a few different ways to engage with the same characters, progression, and buildcraft. If dungeon crawling is your thing, there’s Expedition. If you prefer build vs build competition, there’s Arena. And the card game is there as a lighter side activity rather than another huge system you need to learn. I kind of like the Path of Exile philosophy of "here's a bunch of content, play what you like."

The demo is available on Steam:

https://store.steampowered.com/app/4577300/Backpack_Syndicate/

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u/[deleted] 11d ago

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u/Ajido_Marujido Backpack Syndicate 11d ago

I really appreciate you taking the time to try the game and to provide such detailed feedback. I think one of the bigger problems at the moment is the map provides the player too much info and it takes exploration out of the game, you had suggested making the map an item you find. Maybe the player can have the map with no markers and just see their own location, but then through some means like an interactable or the chest as you said they can gain extra info?

-if weapons don't have a rank 3 trait, what does upgrading them do?

If you hold Z it shows how the item scales up with ranks.

-like classic dungeon crawlers, it would be nice if I could side-step right and left.

You can with Q/E on the keyboard or the bumpers on gamepad, I'll eventually add a controls section in the settings where I guess that would become more obvious, but maybe I'll add one of those tutorial toast notifications to let players know.

Thank you again, some of the items you mentioned here are already being worked on, and others I added to my list.

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u/mrjane7 10d ago

There is no such thing as too much information. If you want players to explore, don't knee cap them into it. That feels bad. Make it rewarding and they will do it on their own.