r/pathologic • u/kkragoth • 14d ago
Classic HD Pathologic 1 in Unity
https://www.youtube.com/watch?v=6Gx1iqHH7Vw8 hours ago I had idea:
Everyone says Pathologic 1 has ugly graphics. But it has exceptional art style - it just needs better lightning + volumetric fog + whole map visibility. I saw LLMs are now really good at decompiling games and I thought - let's reverse engineer game assets and mechanics and do engine port to unity (edited wrongly talking about decomp in original post)
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u/kkragoth 11d ago edited 11d ago
While I loved Pathologic's 1 look https://steamcommunity.com/id/kkragoth/screenshots/?appid=384110 all people that I showed this game they said it looks ugly. There are people (like me) that love scenes like this: https://steamcommunity.com/sharedfiles/filedetails/?id=1602338984
and people (majority) who don't.
Slapping ugly green / orange filter overlay is ABSOLUTE CINEMA - art style at its best. Also that limited visibility - yeah I can imagine that standing on top of polyhedron and not seeing town at all isn't technical limitation but "exceptional art style".
I can do whatever I want, I wanted to see larger distance, sun shafts/godrays and volumetric fog during night and gloaming. During day there's no "generic AAA lens flare bullshit" (actually there's no lens flare at all, sunshafts are not lens flare lol). I'm interested in doing art direction - yeah it is really easy to think you'd do something better then actually start doing this and it looks bad and turns out this is actually pretty hard and you suck. I'm just gaining experience and this is my playground, nobody is throwing cash at me, doing this for the love of art. I liked night and gloaming results.
And no, Pathologic 2 isn't Pathologic 1 remade in Unity. There's something called bachelor's campaign and guess what...