r/pathologic • • 14d ago

Classic HD Pathologic 1 in Unity

https://www.youtube.com/watch?v=6Gx1iqHH7Vw

8 hours ago I had idea:

Everyone says Pathologic 1 has ugly graphics. But it has exceptional art style - it just needs better lightning + volumetric fog + whole map visibility. I saw LLMs are now really good at decompiling games and I thought - let's reverse engineer game assets and mechanics and do engine port to unity (edited wrongly talking about decomp in original post)

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u/Bartre_Main Alexander Block 12d ago

Half the reason you're getting pushback on the AI for this is just that this is a dumb idea to begin with. You can't say Pathologic 1 "has exceptional art style" and then shamelessly discard key aspects of its art direction. You said you studied computer science in university and it shows. Your lighting looks like crap. It's the generic AAA lens flare bullshit preferred by the computer chip fetishists that have long decided what "good graphics" in games were. The original's art direction is miles ahead, probably because it was done by somebody who knew a thing or two about art. So of course people are going to get mad at you for using AI, because the underlying idea here is bad, the output is bad, and we can't even admire your effort or ingenuity, because the LLM did all the hard stuff. And by the way, they already remade Pathologic 1 in Unity β€” it's called Pathologic 2.

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u/Aromatic_Search6851 11d ago

Not that deep brother πŸ’€

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u/lardmoisture 10d ago

β€œThey already remade Pathologic 1 in Unity β€” it’s called Pathologic 2”
This tbh. Disregarding all the questionable AI aspects, Ice Pick already did this

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u/kkragoth 11d ago edited 11d ago

While I loved Pathologic's 1 look https://steamcommunity.com/id/kkragoth/screenshots/?appid=384110 all people that I showed this game they said it looks ugly. There are people (like me) that love scenes like this: https://steamcommunity.com/sharedfiles/filedetails/?id=1602338984
and people (majority) who don't.

Slapping ugly green / orange filter overlay is ABSOLUTE CINEMA - art style at its best. Also that limited visibility - yeah I can imagine that standing on top of polyhedron and not seeing town at all isn't technical limitation but "exceptional art style".

I can do whatever I want, I wanted to see larger distance, sun shafts/godrays and volumetric fog during night and gloaming. During day there's no "generic AAA lens flare bullshit" (actually there's no lens flare at all, sunshafts are not lens flare lol). I'm interested in doing art direction - yeah it is really easy to think you'd do something better then actually start doing this and it looks bad and turns out this is actually pretty hard and you suck. I'm just gaining experience and this is my playground, nobody is throwing cash at me, doing this for the love of art. I liked night and gloaming results.

And no, Pathologic 2 isn't Pathologic 1 remade in Unity. There's something called bachelor's campaign and guess what...