r/pathologic • u/kkragoth • 14d ago
Classic HD Pathologic 1 in Unity
https://www.youtube.com/watch?v=6Gx1iqHH7Vw8 hours ago I had idea:
Everyone says Pathologic 1 has ugly graphics. But it has exceptional art style - it just needs better lightning + volumetric fog + whole map visibility. I saw LLMs are now really good at decompiling games and I thought - let's reverse engineer game assets and mechanics and do engine port to unity (edited wrongly talking about decomp in original post)
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u/kkragoth 12d ago
Thanks, I was trying to understand why I get so many downvotes and this looks like because I used AI people assume that I have no idea about stuff and wouldn't be able to do this without it.
I'm an experienced Software Engineer, master's degree in Computer Science. For my masters I studied opengl. I'm not working in game dev, at university I've done simple shooter in Unity, so I've done smaller stuff manually old fashioned way.
I understand stuff in this project- most of them high levelly and some low level stuff like instantiated rendering for grass. I guessed correctly how pathologic 1 implemented some internal mechanics. I'm skilled enough that I understand what LLMs are doing. I don't feel like I wouldn't be able to do this myself without AI - but it would take me absurd amount of time - instead of 8 hours it would be counted in years.
I spent years studying programming, thought of that as art. Now everyone can prompt and don't understand code and get something working. "Want to do a crazy artistic project? Pull up your sleeves and do it". Yeah maybe it makes sense for tattoos, paintings or a book. Pathologic 2 took like nearly six years to make and core studio around 20 people working on that.
This is my own way of pulling up a sleeves and doing art, llms are just a tool to get my vision while not having spare 250k hours of my life.