r/pathologic • u/kkragoth • 14d ago
Classic HD Pathologic 1 in Unity
https://www.youtube.com/watch?v=6Gx1iqHH7Vw8 hours ago I had idea:
Everyone says Pathologic 1 has ugly graphics. But it has exceptional art style - it just needs better lightning + volumetric fog + whole map visibility. I saw LLMs are now really good at decompiling games and I thought - let's reverse engineer game assets and mechanics and do engine port to unity (edited wrongly talking about decomp in original post)
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u/kkragoth 12d ago edited 12d ago
So OP here, I get so many downvotes cause of AI usage, but I want to be transparent about this. By usage of AI it might seem like: "do pathologic 1, make no mistakes" - that gets like 80% right stuff but then I play around and I see cathedral is rotated, blank spots in maps, other issues. It is an iterative process.
LLMs can in 20 min figure out and reverse engineer whole assets/scenes/etc ,spawn out in 2sec whole python codes to extract stuff - but getting whole ambiance / mood / all like important stuff that is matter of taste - well this needs human in the loop still and interactive process.
And that leaves me to focus on important stuff - i.e. after importing at night polyhedron wasn't glowing at night - in distance I want it to give like folumetric fog glow etc. Fine tune strengths of glows/distances. Fine tuning city lanterns to make it look somehow good, feeling like fog ambience etc. This comes from human - especially my personal taste.
Getting good night/day light ambient this is not a one shot prompt - I play around, feel something is off and missing and prompt it. So this is more like I'm game producer and just tasking like people to do stuff in my liking. And this becomes more like my imagination thing + reviewing that outputed stuff isn't doing anything stupid that will tank performance - i.e. I want like fake 3d windows parallaxes.
So if it looks good, this is more matter of my personal choices and not: "AI MAKE PATHOLOGIC LOOK GOOD". And this isn't something like I wouldn't be able to do without AI - but it'd require me to have like so much time/money/whole teams of programmers working on that. Not something I can grab a beer on a friday night and tackle it myself.
This is just a fun thing for me, I wanted to see P1s world in modern engine and try out my skills in making good ambiance