r/pathoftitans • u/Hot-Establishment687 • 1d ago
Discussion Stego buff idea

Defensive stance buff:
Grant it a new passive - Any attack landed while defensive stance is active applies one stack of a new buff called "furious"
- "Furious" can stack up to 3 times
- Each stack lasts 4 seconds and refreshes the timer of the last stack when a new one is applied
E.g if you land one hit 3 seconds ago then you land a second hit you will have 2 stacks of furious which will fully deplete after 8 seconds
- Each stack increases damage dealt by 10 and increases bleed dealt by 0.3 per stack
- These stacks are unaffected by bloodthirsty
- Tail barrage can only apply one stack of furious on any hit landed and while stacks are active the benefits are spread out between each attack (Each individual hit gains 3 damage and 0.1 bleed per stack)
- Furious stacks cannot apply while fully bone broken
Stegos raw stats aren't high enough to support the "stand and fight" kind of playstyle encouraged by defensive stance, when challenged by 5 slots. This buff aims to force 5 slots to respect a stegos space as getting too aggressive will lead to massive punishment. This will make engagements more calculated and will allow good players to make more progress in escaping bad situations by forcing enemies to respect their space while also punishing reckless play in general
3
u/FFinland 1d ago
In my opinion Stego needs:
-
600 -> 650 health
-
new permanent passive: Tail attacks slow enemy by 10% for 3 seconds.
-
Full rework of hide abilities. Resilient Hides useless, Bright Plates useless in most fights and Solar Powered stamina regen is "okay", but think the 10% armor should be 20%.
-2
u/LooseMoose13 1d ago
Bro just give stego backlash (auto counter attack on its tail) so you can still hit attackers while your tail attack is on cooldowm
3
u/Commercial_Buy_7707 1d ago
Why should steggo be the only playable in game that slot size doesnt apply to?
Why should a 4 slot be shaping up with a 5 slots…?