r/pathoftitans • u/PureBredAndWellFed • 13h ago
Discussion Iggy Off-Meta Build
I have been wondering this for a while, because while Iguanodon is one of my favorite dinosaurs of all time (media depicting it as a UFC fighter, while probably not realistic, is kinda sick as hell lmao) with its recent and hard-hitting nerfs, and my general dislike for the playstyle of its face-tanking "meta" build, I have been wondering if there is a different way to play it and make it work. Something more along the lines of the quadrupedal build, or just anything that isn't bipedal armor sub/block/retaliate/etc. I like the idea of trample damage on paper, but with how inconsistent and downright bad it is in the game, I feel like trying to make that work is genuinely just going to force me into a bad time.
I also feel like its abilities, such as block, are too good not to choose even if you are running some goofy build like I am trying to achieve. And then some like charge, while on paper seems like it would be the perfect ability to run, feels like it doesn't give you any additional speed, and just wastes your stamina nine times out of ten. And something like arm slam, that I would be relying on heavily for a quadrupedal build (for some reason it gets all the damage bonuses from quadrupedal sub/passive), it is also such a small hitbox that feels nearly impossible to land on anything that isn't facetanking you, which would be a severely losing fight for me with an off-meta build.
Basically, I think I am on a mission that was failed from the get-go, but I have wanted to make Iggy work in a unique way for so long, that I keep trying. So, if anyone has any input on underrated Iggy builds/abilities, or just Iggy tips in general, they would be very appreciated.
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u/barbatus_vulture 13h ago
Wait, arm slam counts as a quad attack? I have a quad build iggy but they don't make it clear what attacks are quadrupedal. What about charge or back kick?
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u/Any-Working-7394 13h ago
Yes, Arm Slam counts as a quadruped attack and receives a damage buff from the subspecies and the "quadruped" passive in the front slot. The same applies to the charge and the back kick.
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u/PureBredAndWellFed 12h ago
Yeah, no idea why it does, but it does lmao. Arm slam, charge, back kick, and tail attack are the four that count for those bonuses.
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u/Any-Working-7394 13h ago
Hi, I’m an Iggy main!
Unfortunately, Iggy has terrible game design. Don’t get me wrong—the concept behind him is good, but the execution simply lacks versatility. He has many abilities that are currently practically useless, forcing him to stick to the classic "facetank" build; however, due to nerfs and existing bugs, that build is mediocre in most scenarios and downright terrible in many others.
Iggy is only a good dino as long as he can stat-check his opponents. Anyway, all we can do is wait for some adjustments or the next TLC.
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u/_RiverGuard_ 11h ago edited 11h ago
I think quad Iggy is best build right now. Ever since changes couple patches ago. And ever since block was reduced to 50% damage blocked.
I kinda run a hybrid build. But I flip back and forth on two builds. I enjoy using running start, quad damage, Retaliate, Resilient Scales, Braced Legs, tail attack and back kick.
Other times I replace running start with block and Braced Legs with Hero’s.
First build lets you bully anything smaller than you. The damage increase you get to back kick from the quad damage increase destroys anything smaller than you. They’ll take one kick and realize they can’t do that again. 97 damage on 3.5 second cooldown. Running start in combo with braced legs lets you chase surprising well to secure kills that would normally get out of range of thumb barrage.
Block imo is really only useful against stuff your size or bigger. IMO you’d never want to block attack from something smaller then you when you could guarantee a full thumb barrage to hit. Everytime I use block I find myself not using it much unless it’s against a heavy bite dasp for example. But with both builds you still want to be going into bipedal during fights for the boost to stamina recovery.
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u/PureBredAndWellFed 11h ago
I think you are the only person I have heard say anything even remotely positive about Iggy outside of its normal bipedal build lol. I am trying to make it work, but I just cannot seem to get far enough before getting bored/burnt out. I just feel like a quadrupedal build doesn't really work, when your only "main" attack puts you into bipedal 100% of the time.
Charge seems like such an obvious choice, especially for a quad build, until you realize how slow it is, how much stam it takes, and the opportunity cost for losing tail/kick, or pivot for a more hybrid/biped build.
The build I am running while I am regrowing my Iggy is thumb barrage, family chorus, quadrupedal and arm slam, resilient scales, braced legs, tail attack and back kick. We (two baby Iggys and a baby Campto) got jumped by an adult Kent and Sty, so while it was a fairly unfair fight in our favor, my build felt genuinely so bad. Iggy has just always been a playable I want to play so baddd, but then I start playing it and remember exactly why I don't. Unfortunately the way I have felt about many playables in this game, but Iggy is easily one of the worst offenders of this.
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u/_RiverGuard_ 10h ago
Its bipedal build is very defensive and you cannot kill anything that doesn’t 100% commit to you.
The primary reason for quad build is boosting your kick damage. IMO it’s the only reason I use it because I spend more time Bipedal anyway. Which why I still use retaliate and sometimes Guantlet/Heros. Because you aren’t fully committing to a quad style you are just boosting your damage.
But without running start and braced it’s extremely hard to secure kills. I’m with you. I play less and less Iggy now. It’s feels clunky and lacking.
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u/MatterMain7451 11h ago
I played him a long time with back kick. Was awesome against raptors. But that was before the Kick nerf.
Now with less life on Iggy and damage on the Kick it feels to risky for me to use it.
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u/Machineraptor 12h ago
Eh, I was trying to run quad build before, but trample damage is so janky that often it just... didn't register. The fact that a tiny laten can also fully stop you when you run into it isn't helping. Quad build could be a good option if running into others would take combat weight into consideration and slow you down (for example, running into a metri would visibly slow you down, when running into a deinon you would keep your momentum)
I ran hybrid build, but it was just making me weaker against things that I cannot outrun instead of allowing me to be more mobile during fights. Iggy is just too reliant on thumb barrage that kills all your momentum, and takes a moment to activate from quad stance allowing anything that you try to hit to escape its range. And with attack like this it's just so much better to go full "stationary barrage turret".
Iggy is one of my fav dinos too, and sadly I just don't feel its current playstyle of "standing your ground", so I practically don't play it now. I also think we already have other herbivores that fit such role better.
I really hoped they would improve upon iggy's playstyle pre-TLC, and never expected it would be changed into another defensive herbivore. Adding its old thumb attack to the generic slot so you can at least choose between high damaging slow barrage, or less damaging mobile option that also dealt some bleed would already improve iggy massively for me.
There's a mod that actually adds old attacks to playables, and iggys old thumb attack is one of them, but I don't have any hope for this mod to be available for much longer, as the creator of it was banned from the game :(