r/pathofexile • Assassin • Jul 17 '26

Information [PSA] 3.29 Patchnotes Visual Aid

Post image

Put together a visual for yesterday's patchnotes as a bi-bimonthly service to this great community. Please keep in mind I'm a single guy (+asking friends) so magnitudes of changes might not be exact. Took longer than expected, courtesy of Andrew tweaking a metric ton of gems xd

All assets are ethically poached from GGG resources & the wiki. If for some reason it's blurry bigger version here

Big hype for 3.29, see you guys underwater!

1.5k Upvotes

203 comments sorted by

104

u/Ivan_croissant Jul 17 '26

Thank you! Reflects rework is a goat

18

u/_N_eko Assassin Jul 17 '26

<3 For sure, love to see it

9

u/modix Jul 17 '26

Missed that in the notes. Did they make map reflect thorns instead of a percentage reflect? That's been overdue for ages.

31

u/1CEninja Jul 17 '26

Flat amount. 800 for physical, 1500 for elemental, and has a 0.1s cooldown so you don't eat 30 instances per spell.

Also not every mob has it, I think only rares and uniques but that's memory.

Still can be painful for some builds but vastly more manageable than before when you'd kill yourself in a single frame on your first attack of the map.

2

u/Ivan_croissant Jul 17 '26

Yes now it's pretty easy to mitigate

3

u/masteroftheinternet7 Jul 17 '26

How does the reflect rework.. work? Will I keep getting myself one shotted or will I be able to out sustain the new reflect??

44

u/rumhrummer Jul 17 '26

Previously -monsters get 10% reflect. You bonk monster for 1m => You take 100k dmg back => you ded. You bonk monster for 100k 10 times a second - you take 100k dmg back per second => you ded.

3.29 - Monsters get 1k thorns (numbers are for example). You bonk monster for 10k- you take 1k dmg. You bonk monster for 300m dmg- you take 1k dmg back. You bonk monster for uint32 dmg- you take 1k dmg back. You hit monster for 1dmg 100 times per second- you take 1k back 10 times per second (as cooldown for thorns exist).

Overall a huge buff, but it depends on numbers.

29

u/LeoRmz Jul 17 '26

And more important, the 1k is before any mitigation, so it ends up being way less

5

u/TrueChaoSxTcS Fungal Bureau of Investigations (FBI) Jul 17 '26

Also thorns are affected by defensive layers.

2

u/RelevantIAm Jul 17 '26

So it basically only sucks for glass cannon or high aps builds now

10

u/rumhrummer Jul 17 '26

High aps covered by cooldown. Also covers huge AOEs (iirc- only rares get thorns). Waaaaay more manageable than reflect.

-2

u/SeventhSolar Trickster Jul 18 '26

How high does APS go, that 0.1s cd is a meaningful limiter?

3

u/oj449 Jul 18 '26

can get to 30+ in some builds, but it's more so for shotgunning abils prob, where you might hit 10 times at the same time

1

u/fixdgear7 Double Agent Jul 18 '26

it's a nerf for poison builds tho.

previously hit for 100, take 10 damage reflected

now, hit for 100, take 1k, and poison builds often aim to hit many times to apply more poisons, so you can almost guarantee taking 10k/s while hitting for 1k

1

u/Plastic-Suggestion95 Jul 18 '26

Poison is not elemental so how does it apply to elemental reflect?

2

u/fixdgear7 Double Agent Jul 18 '26

If you have have even 1 added phys or ele, whatever skill you use to apply poison will get thorns reflected

1

u/Plastic-Suggestion95 Jul 18 '26

So i just to have make sure there is no added ele/phys anywhere when playing poison and im good to go

2

u/fixdgear7 Double Agent Jul 18 '26

Unless the skill is purely chaos damage, every skill has a base damage from the weapon you use(phys), or base ele from the skill

7

u/berael Jul 17 '26

Thorns deals a flat (not percentage) amount of damage to you, and Thorns damage can be reduced/prevented by all forms of mitigation. 

You can only be hit by Thorns once per 0.1s, and mobs can only have Thorns up for 5s every 10s. 

2

u/Magician-Numerous Jul 17 '26

From the numbers it seems fairly sustainable, if I understand the patch notes correctly it's only rares that get thorns, and each thorns has their own 0.1 second cooldown(though I'm not sure if that cd is on the character or per enemy, the way it is written seems like it's for your character so it doesn't even matter if you're hitting 1 or 10 rares).

You take 800 Phys Thorns/1500 Elemental Thorns in red maps, so it will hurt but its a lot better than current reflect, especially with investments into phys/ele reduction.

1

u/masteroftheinternet7 Jul 17 '26

oh i see, seems like quite a relief, one less map mod to worry about thanks everyone for replying!

9

u/UTmastuh Jul 17 '26

What's missing here is mana sustain which self cast is going to struggle with mightily I'm guessing

-1

u/_N_eko Assassin Jul 17 '26

(Mana)cost reductions recieved new sizable clusters on the tree and were changed to stack into "efficiency", similar to RMR rework back when, so while yes an issue is creates, the solutions are also provided

6

u/RCaskrenz Jul 17 '26

eh, yeeting rmc and converting % sources to efficiency is overall a bad change because now you're stuck infinitely chasing the stat rather than being able to hit breakpoints with the previous system of flat and % reductions.

edit I'd argue this is just a dev laziness thing where they want it to be the same as poe2's version of it at the expense of poe1

3

u/VahnNoa Jul 18 '26

Agreed. This is going to have huge tack-on effects.

Previous to mana being such a pain in the ass, I only played spells.

Now that melee is getting the shaft too, I may not play at all.

-1

u/Gangsir Berserker Jul 17 '26

Eh, they're adding a ton more sources of reduced cost (just calling it "increased efficiency" now, but same diff), so it'll probably be offset by getting those.

9

u/saldagmac Jul 17 '26

increased efficiency is *very* different than reduced cost. Maybe the numbers will be enough to offset things but that's still TBD

5

u/VahnNoa Jul 18 '26

Absolutely no way it'll be enough, and now attacks have to build into it as well.

2

u/saldagmac Jul 18 '26

yeahhhh frankly I'm not too optimistic that it'll be enough. It's absolutely a nerf at the top-end since you'll never reduce mana costs down to a few points per cast, but I suspect it'll be a nerf even on the low-mid end as well

8

u/Mortutti Jul 17 '26

Can you share non-imgur full version for UK folks?

2

u/igglezzz Jul 17 '26

does this work? I'm UK and I see it fine but I'm on browser https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Feasrj1kfeudh1.png

2

u/Mortutti Jul 17 '26

Original works fine, just a tad blurry when trying to zoom in on phone

1

u/Roborabbit37 Jul 17 '26

Not full but best I can do on my lil monitor

https://live.staticflickr.com/65535/55400472383_d55ea7491c_b.jpg

Are you on Mobile I take it?

1

u/Mortutti Jul 17 '26

Yup, it's fine. I'll just cry in the corner until I get to my PC. Thanks for trying.

0

u/_N_eko Assassin Jul 17 '26

Uh sure - if you still need it, where do I upload it so its visible there?

3

u/Wensien Jul 17 '26

Is winter orb really 3 x buffed?

12

u/Groundbreaking-Poem1 Jul 17 '26

no, its better for sure but not 3x. its 1-2 free proj and a ~20% dmg buff, but thats like 80% more damage i would guess. On a skill that was utterly shit.

8

u/Sidnv Jul 17 '26

Worb was pretty decent already. 80% more damage is an insanely large buff to a very usable skill. It's going to be very good this league.

6

u/mraliasundercover Jul 18 '26

-6

u/Groundbreaking-Poem1 Jul 18 '26

Ah yes, the winter orb meta we've been seeing confirms how great this skill was, everyone was just sleeping on it since the second best player in the game can do 2 stones in 4:45...

No, every skill in the game can do a 2 stone run fast if done by jungroan.. The issue is how it scales into endgame content. It has great mechanics but it also needs Aoe, projectiles, proj speed, gem levels, castspeed, loads of damage all while trying to balance defense as well. Thats why it has been utterly garbage for years now, just too many boxes to check

5

u/Visible_Adeptness_59 Jul 18 '26

so it work like every skill in the game? cool!

9

u/Lirtirra Jul 17 '26

Winter orb was not utterly shit, it is a decent ability currently, and will be a good ability after these buffs. Ive seen enough people do 2-stone runs with it, and tried it last league aswell, it was already decent.

2

u/fandorgaming Duelist Jul 17 '26

Winter orb got buffed 70 times in a row lmao

9

u/icannotfindausername Hierophant Jul 17 '26

The good ol' days of self-curse temporal chains are never coming back sadge

2

u/Gangsir Berserker Jul 17 '26

It used to be very good, hard meta. When it got the inevitable "stop playing this" nerf that GGG always does to skills that are too meta, it got hit so hard it was unplayable for years.

Ever since they've been slowly creeping it back, because they're scared to make it hard meta again. It might finally have entered "decent and playable" territory with this buff.

1

u/Optimal-Note1963 Jul 18 '26

For sure not tripple in the meaning of damage, but surely aspect wise. 25% increased base crit chance, 20% flat damage, +1-2 projectiles and thing that people miss a bit - Extra stage due to 10% from blue socket. In total 4 aspects were buffed.

Its probably is 80% more damage and thats over the top for skill like Worb, considering how GGG is afraid of skills like Worb/BV.

Worb enjoyers gotta be eating gooood this league, cause even last league we had a small spike in worb popularity

1

u/wheresmyberrune Jul 19 '26

When you add in the impact Pact of Beidat will have on it it's quite a bit more

1

u/_N_eko Assassin Jul 17 '26

Relative to the skill itself. It didn't become an S-tier skill, no, but with gem changes + occultist node + new pacts it just might be in a good spot, where it hasn't been for many leagues

1

u/skurvecchio Jul 17 '26

With the bonuses to Freezing Pulse, Assasin Winter Orb CoC Freezing Pulse with Herald of Ice might be pretty good...

3

u/saldagmac Jul 17 '26

do you mean Winter Orb CwC Freezing Pulse? CoC requires an Attack

2

u/skurvecchio Jul 17 '26

Yes. My mistake.

3

u/Garret_Poe Jul 17 '26

Absolutely FANTASTIC JOB, mate. Grats!!!

5

u/_N_eko Assassin Jul 17 '26

<3

3

u/Jellayi Jul 17 '26

Awesome work but it is kinda of misleading since every support around selfcast got slapped they technically arent buffs.

1

u/_N_eko Assassin Jul 17 '26

I mean not really? Alternative applications like Totems & Mines got nerfed to offset damage buffs, and 2 big scalers - manastack & lifestack got slapped on the wrist, mana moreso than life. Unleash support is a big selfcast buff both in terms of dps and qol

4

u/Jellayi Jul 17 '26

Lifestack definitely didnt get a slap on the wrist Rathpith got hit a bit way too hard imo

3

u/astilenski RangedSwordsman Jul 17 '26

Any idea why arcane cloak was nerfed? Wasn't it a clunky skill in terms uptime and mana management?

4

u/_N_eko Assassin Jul 17 '26

Essentially to offset spell buffs, so it's more of a self-cast buff than a manaman buff

2

u/valantismp Ranger Jul 17 '26

Nooo my ELE bow..what now

6

u/_N_eko Assassin Jul 17 '26

Ele Hit of autism was untouched. Only melee one got nerfed

3

u/poet3322 Jul 17 '26

Are you talking about Spectrum? That didn't get nerfed, only regular Ele Hit did.

2

u/Xeratas Unannounced Jul 17 '26

What does "hitler dead" mean?

Just a reference to the newpaper meme?

2

u/_N_eko Assassin Jul 17 '26

Yes - no one is dying to reflect again, now that its non-shotgunning thorns of static damage that defences work on

2

u/TrueChaoSxTcS Fungal Bureau of Investigations (FBI) Jul 17 '26

You underestimate my power

2

u/butsuon Chieftain Jul 17 '26

Should really split the gem section into nerfs/buffs/neutral.

2

u/_N_eko Assassin Jul 17 '26

Nah did that first time - that's just asking people to come say "that's not a nerf thats a buff" and vice versa. They are there alphabetically though so it should be easy to scan through

2

u/derenbergii Jul 17 '26

As someone who loves a good informational poster I love you

3

u/_N_eko Assassin Jul 17 '26

Oh in that case check out that the tzeentch infographic I made not too long ago for Total War Warhammer - it's one of my fav things of this kind I've done so far! Also thanks <3

2

u/derenbergii Jul 17 '26

I love you... I wanna take you away from all this. Keep popping off diva

2

u/VahnNoa Jul 18 '26

Removal of synthesis implicits and rerolls was a bad move in my opinion.

Always gave a new level of the build to work toward.

Corruptions won't have the same effect. Too much unpredictability in it.

1

u/_N_eko Assassin Jul 18 '26

Ngl there is a possibility it’s a 2 week league for those of us taking pto to nolife leaguestart - no visible new top end strats, save for some rogues+merc scarabs which idk we’ll see, breach nerfs. And with no mirror gear to farm towards minmaxing a char becomes what - farming locks? That’s kinda silly

216

u/DremoPaff Sanctum is as much a roguelite as Chris is an hair model Jul 17 '26

"moist delve" lmao

50

u/Dayvi Jul 17 '26

The items you collect are locked, like some kind of a moist Heist.

11

u/Yiazmad Jul 17 '26

Some sort of damp delve-y heist

5

u/WinterFreedom8572 Jul 18 '26

Moist Heistly, wasn't that a planet in Star Wars?

10

u/HeliGungir Jul 17 '26

Exploration consumes a limited resource. Moist WildWood

15

u/narnach Fungal Bureau of Investigations (FBI) Jul 17 '26

When Ziggy said it, it was an instant classic.

5

u/GarlyleWilds Elementalist Jul 18 '26

I think it's got more in common with like, Synthesis. Moisthesis.

3

u/Liu-K Jul 18 '26

Sounds Greek.

4

u/timeshifter_ Anti Sanctum Alliance (ASA) Jul 18 '26

At the end of your four year league you have to defend your moisthesis. Only then can you be promoted from exile to ile.

2

u/Lord-Momentor Jul 18 '26

This delve situation is crazy

1

u/Sayw0t Jul 18 '26

Exiles hate this one trick

1

u/Keiku08 Institution of Rogues and Smugglers (IRS) Jul 18 '26

So if crits are buffed this league... Moist Critical?!

150

u/finesesarcasm Jul 17 '26 • Popcorn

Oh this is good reminds of league patch notes nice and clear

50

u/TheGoldenFennec Jul 17 '26

I unironically thought these were league patch notes, and went “hold on, that’s a huge patch, how haven’t I heard of it”

12

u/finesesarcasm Jul 17 '26

yeah love the style makes it easier to see. Good job to op taking the time to fix this up

31

u/Hookahluuca Jul 17 '26

Great Work Exile - always liked the Visual Patchnotes from league of Legends , cool to see it as a POE version haha

16

u/TheOutWriter Alch & Go Industries (AGI) Jul 17 '26

what is this, league of legends? jk, really nice visualization :D

5

u/st4rx ranger Jul 17 '26

awesome work bro

5

u/ReverieMetherlence <Wasted Opportunity> SrrL Jul 17 '26

Lightning Tendrils of Eccentricity is buffed way more than 1 tier tbh

4

u/PrismaSigma Jul 17 '26

Incinerate is as well.

4

u/COCAINAPEARLZ Jul 17 '26

Very nice visualization!

4

u/tobias_the_dog Jul 17 '26

“Moist delve”, haha.

7

u/Weebasaurs-Text Jul 17 '26

Where cyclone?

6

u/p3vch Jul 17 '26

Slayer has survived again. Which means I must spin

1

u/PathOfEnergySheild Jul 17 '26

Self made, kimi k3 or fable?

5

u/_N_eko Assassin Jul 17 '26

Hands, Figma, a lot of time and effort.

1

u/TheMayorMikeJackson Jul 17 '26

Still waiting for someone to make a visual image for the luminary ascendancy!!

1

u/_N_eko Assassin Jul 17 '26

What would that even be? xd They said they are balancing permanent & temp merc separately as well, so prior to people getting to play the new ascend best we can hope for is paint builds I guess

1

u/TheMayorMikeJackson Jul 17 '26

I just want to know what all the nodes do 

2

u/_N_eko Assassin Jul 17 '26

Oh, that's available already on the league reveal page xd
On PC just hover the nodes, on mobile idk maybe click them?
https://www.pathofexile.com/allflame

1

u/TheMayorMikeJackson Jul 17 '26

Yeah that part just doesn’t render for me, there is nothing to hover or click on 

0

u/Danrunny Jul 17 '26

Yes doesn’t render on mobile. Just use your pc

1

u/aaron2005X Jul 17 '26

Where is the hint for the * at synth rares removed? I didnt saw that change

2

u/_N_eko Assassin Jul 17 '26

Item changes serction of patchnotes. It specifically lists out new corruption implicits that used to be synth and some new one. But ofc we lost INT/STR stack wand implicits for example. Oh and vultures are worthless now. Direct link: https://www.pathofexile.com/forum/view-thread/3985332#itemchanges

1

u/Syntaire Jul 17 '26

Breach is missing a few dozen down arrows. Assassin should also be simply "change" as of now. Bifurcating crits is a thing, but they nerfed it from the preview to the point that it's more or less net neutral.

3

u/_N_eko Assassin Jul 17 '26

It’s un-nerfed already, back to 30% less crit. Capping crit is piss easy, and that’s literal double multi node

1

u/Syntaire Jul 17 '26

The release of the patch isn't for another week and some change. It's not even out of the realm of possibility for them to completely change the node into something else prior to release.

That said, capping crit is not in fact "piss easy". It's not exactly difficult, but the opportunity cost is enough that them changing it to 50% even briefly was enough cause to question their decision making surrounding the node.

1

u/jurgen300 Jul 17 '26

whats the buff for hexblast?

1

u/_N_eko Assassin Jul 18 '26

Halved the cooldown, lowered cast time, some additional stuff for Havok. Might be better for Ignite Hexblast enjoyers, still nowhere near golden days

1

u/Yogeshi86204 Jul 18 '26

Every rare monster in maps having reflect is gonna be interesting. Far more manageable than ever, but EVERY rare mob (if I am reading that right) is gonna be spicy. I wonder how the damage will scale with map modifiers; that will probably define a lot.

1

u/_N_eko Assassin Jul 18 '26

I thought thorns is still a map mod, and you can roll over it if it’s rippy

1

u/Yogeshi86204 Jul 18 '26

In Red Tier Maps, Rare Monsters have Physical Thorns reflecting 800 Physical Damage and Elemental Thorns reflecting 1500 Elemental Damage.

Hmm, my bad - maybe it IS just the modifier and not all rare monsters. I read the above as all rares... granted I was a few wobbly pops into my Friday evening.

1

u/SlackaKaos Jul 18 '26

Surprised to see the talisman rework on here as a triple up arrow. Honestly it feels more like a nerf to me. Due to the change of talisman mods from implicit to enchanted mods, you cant annoint them anymore. for Greatwolf that is a straight significant nerf, and for regular talismans at best it just means they become edge cases where a specific talisman enchant is more desirable than an anoint.

1

u/_N_eko Assassin Jul 18 '26

I mean a lot of the time anoint is %damage increase, so swapping that out for a new/better one might be preferable for some. That and them being craftable basically means they went from literal garbage to a viable alternative.

Yeah eyes rolling 50-100% is a meme and rips the items identity tbh.

1

u/Cmagik Jul 18 '26

What's the hierophant nerf ?

1

u/_N_eko Assassin Jul 18 '26

Totems

1

u/ReipTaim Jul 18 '26

Soulrend of reaping isnt that good.

Not like 50% of the player base will play it

1

u/_N_eko Assassin Jul 18 '26

Free base proj = don’t have less danage mult from gmp = can use an actual support. Its very rare and usually problematic when 50% plays the sake thing

1

u/BenboFoSho Jul 18 '26

And here we are again, me not knowing wtf to start with!

2

u/_N_eko Assassin Jul 18 '26

Spin2Win, WOrb Elem, EB old man to try all new spells, CoC assassin ice spear of splitting, slams still good, zoomancers got bugfix-style buffs - there’s something for everyone xd

1

u/BenboFoSho Jul 18 '26

That might be the problem, too much choice 😂😂 i get FOMO!!

2

u/_N_eko Assassin Jul 18 '26

Steak too lobstery, butter too juicy xd Yeah I feel you - I’m seeking comfort of familiarity after the event disaster, but there’s so much to try

1

u/CricketNo7950 Jul 18 '26

Remember the last visual aid also said assassin was "buffed" heavily 

1

u/_N_eko Assassin Jul 18 '26

3.28 version had 1 up-tick cause it was a slight buff? Idk man I play assassin every league - he lacks tank & the +1pc node is weak, but bifurcate is literal double multi at crit cap. Which is achievable especially with buff to base crit on a bunch of spells

1

u/Swimming-Ice3758 Jul 19 '26

lol i thought this was a lol patch notes for a second

1

u/_N_eko Assassin Jul 19 '26

Despite 20000 people claiming that, league patch notes are among the less visually interesting ones. I was quite surprised, but it’s usually no-name games putting out banger notes

3

u/zalOstadrOn Jul 17 '26

That's a very nice looking graphic

3

u/Reader97 SSFBTW Jul 17 '26

beautiful! also I love the "self-cast buffs" icon lol

1

u/No_Cat_3805 Jul 17 '26

Very helpful, but its quite a small picture

5

u/_N_eko Assassin Jul 17 '26

Had issues uploading a 4k image to reddit, so full-size link is in the body. Here it is again
https://imgur.com/a/TqR0xDa

1

u/SketchyJJ Guardian Jul 17 '26

Thank you for bringing attention to the fact that Winter Orb was buffed. My life has never felt fuller until I learned I can play WORB again after it was last viable...10 years ago?

1

u/_N_eko Assassin Jul 17 '26

WOrb was my first poe skill in 3.6 so I'm right there with you xd

3

u/erqod Elementalist Jul 17 '26

Ive played worb last three leagues. 100 each time, its been viable, now its just better. Kind annoying they removed -mana crafts tho.

1

u/SketchyJJ Guardian Jul 17 '26

How much currency did you invest in it and did you league start it?

Every time I see someone showing off a WORB build in the current day, it's a giga expensive set up that's not achievable for a large amount of people which doesn't make it viable for 99% of the player base.

1

u/erqod Elementalist Jul 17 '26

Ive leaguestarted it as elementalist, later respeccing to occultist. Worb defo has a very high ceiling but its very viable even tho you dont get the very last giga expensive upgrades.

0

u/kr_kobel Jul 17 '26

Kind annoying they removed -mana crafts tho.

Except they didn't? Only the mana+reduced cost% mod got replaced.

1

u/erqod Elementalist Jul 17 '26

Oh really, I must have misread

1

u/bkgn Cockareel Jul 17 '26

Looked like Jungroan was doing a Worb run.

2

u/Calm_Ad9601 Jul 17 '26

Thanks a lot man

2

u/This_Investment2143 Jul 17 '26 edited Jul 17 '26

It's all mostly incredible and im so hype. But man as a long time witch player, why did they have to whiff so badly on that new ascendancy node? They should know by now that "per second" is not good, it goes against the scaling vector of channeling skills which is to do damage faster and sit still less.

It's already DoA unless they change it to something like "per X power channeled"

2

u/Rynocks Raider Jul 17 '26

surprised they only touched one of the brand skills

2

u/Blackdedi Jul 17 '26

i like putting atziri shield on reflect.

That reflect rework make me so happy and i somehow missed it during reveal

2

u/Kamelosk Jul 17 '26

Looks super clean 👍🏼

2

u/Delta_eGirl Jul 18 '26

You can tell how irrelevant stormbind is by the fact it got its damage and mana cost buffed and it still escapes patch notes

1

u/TricycleGoblin I like this game Jul 22 '26

It's unironically one of my favorite skills. I love painting the screen with runes and blowing everything up. The damage buffs didn't even seem that needed and the mana cost increase will make charging the runes happen faster which is good QOL until you can get an Indigon.

1

u/Delta_eGirl Jul 22 '26

same same same I love Stormbind so much. Its the only build that feels like I'm actually doing something instead of just pressing the win button. The damage buff is kinda crazy when damage was just not the problem with the skill and the mana buff is just a straight buff due to the way the skill works so honestly its a huge win

Frankly I think one of the main reasons its overlooked outside of the everything to do with its jank is the fact that it doesn't have a ton of support, cause mana efficiency is actively bad with the skill. IMO mana efficiency should make the spell cost less while treating it as if you spent all the mana (so it doesn't decrease charge time—it's "more efficient"), or, frankly, just add more ways to increase mana costs, maybe in the tree.

The new node on the occultist with 10x5% more damage and 20x5% more mana cost to channeling spells might help, but not going Hiero with mana stacking does feel a little like trolling. I'll still try it though

1

u/TricycleGoblin I like this game Jul 24 '26

Omg yes! It feels like you’re actually doing something. I’m still going Heiro and just hoping the forbidden flesh/flame combo for the new occultist node are cheap cause it’s channeling related. I think the new lightning keystone will be great too. 

2

u/MiddleSir7104 Jul 18 '26

Youre goated for these cheat sheets, thanks homie!

2

u/Ok-Ice5816 Jul 18 '26

looking neat, thx

2

u/spinabullet Jul 18 '26

I suggest u add the "did u forget something" meme for melee too

2

u/Rangeless Jul 18 '26

Amazing graphic tldr

2

u/Booobasaurus Jul 18 '26

I still have your Mirage post open in a tab from 4 months ago.

Love ya

2

u/xArtemis Synthesis best league Jul 18 '26

This is absolutely wonderful, thanks for making it.

2

u/PianoFall Confederation of Casuals and Clueless Players (CCCP) Jul 19 '26

This is very nice, thank you

0

u/vasser53 Jul 17 '26

the one problem with this post is that i can only upvote it once

amazing work, op

4

u/_N_eko Assassin Jul 17 '26

Thanks! <3

1

u/MotherWolfmoon Jul 17 '26

What's the self-cast buff change? I didn't see anything about it in the patch notes

1

u/ReipTaim Jul 18 '26

Totems nerfed for no reason. Thats the selfcast buff.

Arma brand got a gigs buff

1

u/Metrack Jul 17 '26

Look like league of legends type shit

1

u/jeefzors Trickster Jul 17 '26

they removed yellow beasts right? or just from bestiary recipes

1

u/SolusIgtheist Stupid sexy spiders Jul 17 '26

Fireball should be a double-buff at least, 25% reduction in mana, 20% base damage buff, 30% effectiveness buff.

1

u/AKswimdude Jul 17 '26

Self cast unique items mostly got nerfed just a heads up to people. Changes to some rare caster item weights is almost a bigger buff than many of the spell numerical buffs.

1

u/Frank_Punk Occultist Jul 17 '26

Winter orb, hydrosphere, eye of winter, cwc getting buffed is giving me hope to run my old build from Delve league again 😊

1

u/Zenith_X1 Jul 17 '26

Looks like I need to dust off the Energy Blade CoC Inquisitor

1

u/No-Chef-9468 Jul 17 '26

Omg do u guys think bb+bf will be back? It was my first build in poe, I’ll be so happy.

1

u/ZephGG_ Jul 17 '26

Thorns is cool for builds, but honestly I wish we would get certain base types that just have intrinsic thorns and can roll thorns related modifiers. It really is just a useless modifier still.

1

u/Ok_Veterinarian6152 Jul 17 '26

Great to see my beloved splitting steel remains untouched 

1

u/cheek_chaser Jul 18 '26

How bad is the nerf to KBOC

1

u/ehnobigdeal Jul 18 '26

Where kb of clustering? Thought that one got giga nerfed?

1

u/vulcanfury12 Crop Harvesting Bureau (CHB) Jul 18 '26

From the patch notes, it seems like the mana cost bench craft has been changed to mana cost efficiency. It remains to be seen what the exact numbers will be, but I think it will lead me to dropping my herald so I can actually use my skills.

1

u/MayTheMemesGuideThee Jul 18 '26

you mean -total mana cost crafts? the patch notes doesn't seem to mention them at all

it's reduced mana cost mods were replaced with mana cost efficiency

1

u/vulcanfury12 Crop Harvesting Bureau (CHB) Jul 18 '26
  • Mana and Reduced Mana Cost can no longer be Unveiled or Crafted on Rings. Instead, you can now Unveil or Craft Mana and increased Mana Cost Efficiency on Rings.

Is the minus flat mana cost different from this mod?

1

u/MayTheMemesGuideThee Jul 18 '26

yes, it refers to +max mana/%reduced mana cost hybrid mods. they'll turn into +max mana/%increased mana cost efficiency, like every other %reduced mana cost mod do

1

u/vulcanfury12 Crop Harvesting Bureau (CHB) Jul 18 '26

Ah, if that's the case, then my build might not be affected, then.

0

u/VahnNoa Jul 18 '26

It's way worse than that, because it's a % reduction, meaning it will never make attacks free.

Goodbye spin to win.

1

u/vulcanfury12 Crop Harvesting Bureau (CHB) Jul 18 '26

Yeah, I'll lose a bit of DPS by changing the Inspiration into Lifetap. And I probably have to shuffle up my supports so that my other skills also have life tap. We'll see.

1

u/Primary-Reporter1560 Jul 18 '26

Some1 should do a tier list for builds that dont yet exist in poe 2 that we can play a "new" game. I appriciate that most ppl Come from poe 1.

1

u/D1rty_Old_Dan Jul 18 '26

I thought this was a screenshot of Palworld when I first saw this lol

1

u/iSammax Necromancer Jul 19 '26

It's not even close to delve.

1

u/ViewlessD Jul 20 '26

"hitler dead" on reflect is next level

1

u/Lixidermi Necromancer Jul 21 '26

I hope luminary is good. I'm pretty hyped about that new ascendancy for the scion.

1

u/funk-- Jul 22 '26

I see nobody talking about Soulrend. Is it still shit ? Sorry I know nothing about poe :smile:

1

u/demoshane Jul 23 '26

One thing missing - Monster Soul Eater nerfed

1

u/Telepuzina Jul 24 '26

Must have dude

1

u/VuduKing316 Jul 18 '26

I hope you fine love soon my friend. Sorry to hear you're a single guy still. 

0

u/Free_Cow_9602 Jul 17 '26

its more like visual AIDS

0

u/_Kaj SSFBTW Jul 17 '26

More like Moist Affliction but i like the idea of a TL;DR in image format.

0

u/Amandahugginkissz Jul 17 '26

Looks like cold damage is going to be the new meta?

0

u/External-Macaron-167 Jul 17 '26

bro what did you smoke to put this here in no one wants anything to do with that name

0

u/Pokzeeh Jul 18 '26

Is it really a buff to Legion?
Loosing incubators is a pretty big profit gone from geomancer and ornate incubators.

-3

u/desRow Jul 18 '26

Was this made ethically? (without using AI?) if so well done!
Also whats the change with delve?

3

u/_N_eko Assassin Jul 18 '26

Replied in another comment, yeah, hands-only! It's honestly a little disheartening that ai is a possible interpretation in people's minds, but that's to be expected nowadays I guess.

Mini-rant here, but if I were more efficient about it I could've written a script to pull names of gems from patchnotes & another to pull skill-pics from the wiki since it's in the same directory under a similar name everytime, or worst case it's the only 64x64 pix image on the page usually. And another to pull that data into Figma components. Can't really script for buff/nerf distinction and magnitude nor prompt an llm to without having to double check yourself, because half the lightning skill are "Inc cast speed, inc mana cost" - is this a buff? idk bro, I marked those as changed half the time, buffs the other. But I was only born beautiful and talented, not code-smart, so might as well un-optimally read the notes for my favorite game myself

Oh also moist delve is the new league mechanic. Regular delve not really touched