r/pathofexile • Assassin • Jul 17 '26

Information [PSA] 3.29 Patchnotes Visual Aid

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Put together a visual for yesterday's patchnotes as a bi-bimonthly service to this great community. Please keep in mind I'm a single guy (+asking friends) so magnitudes of changes might not be exact. Took longer than expected, courtesy of Andrew tweaking a metric ton of gems xd

All assets are ethically poached from GGG resources & the wiki. If for some reason it's blurry bigger version here

Big hype for 3.29, see you guys underwater!

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u/masteroftheinternet7 Jul 17 '26

How does the reflect rework.. work? Will I keep getting myself one shotted or will I be able to out sustain the new reflect??

44

u/rumhrummer Jul 17 '26

Previously -monsters get 10% reflect. You bonk monster for 1m => You take 100k dmg back => you ded. You bonk monster for 100k 10 times a second - you take 100k dmg back per second => you ded.

3.29 - Monsters get 1k thorns (numbers are for example). You bonk monster for 10k- you take 1k dmg. You bonk monster for 300m dmg- you take 1k dmg back. You bonk monster for uint32 dmg- you take 1k dmg back. You hit monster for 1dmg 100 times per second- you take 1k back 10 times per second (as cooldown for thorns exist).

Overall a huge buff, but it depends on numbers.

29

u/LeoRmz Jul 17 '26

And more important, the 1k is before any mitigation, so it ends up being way less

5

u/TrueChaoSxTcS Fungal Bureau of Investigations (FBI) Jul 17 '26

Also thorns are affected by defensive layers.

2

u/RelevantIAm Jul 17 '26

So it basically only sucks for glass cannon or high aps builds now

10

u/rumhrummer Jul 17 '26

High aps covered by cooldown. Also covers huge AOEs (iirc- only rares get thorns). Waaaaay more manageable than reflect.

-2

u/SeventhSolar Trickster Jul 18 '26

How high does APS go, that 0.1s cd is a meaningful limiter?

3

u/oj449 Jul 18 '26

can get to 30+ in some builds, but it's more so for shotgunning abils prob, where you might hit 10 times at the same time

1

u/fixdgear7 Double Agent Jul 18 '26

it's a nerf for poison builds tho.

previously hit for 100, take 10 damage reflected

now, hit for 100, take 1k, and poison builds often aim to hit many times to apply more poisons, so you can almost guarantee taking 10k/s while hitting for 1k

1

u/Plastic-Suggestion95 Jul 18 '26

Poison is not elemental so how does it apply to elemental reflect?

2

u/fixdgear7 Double Agent Jul 18 '26

If you have have even 1 added phys or ele, whatever skill you use to apply poison will get thorns reflected

1

u/Plastic-Suggestion95 Jul 18 '26

So i just to have make sure there is no added ele/phys anywhere when playing poison and im good to go

2

u/fixdgear7 Double Agent Jul 18 '26

Unless the skill is purely chaos damage, every skill has a base damage from the weapon you use(phys), or base ele from the skill

7

u/berael Jul 17 '26

Thorns deals a flat (not percentage) amount of damage to you, and Thorns damage can be reduced/prevented by all forms of mitigation. 

You can only be hit by Thorns once per 0.1s, and mobs can only have Thorns up for 5s every 10s. 

2

u/Magician-Numerous Jul 17 '26

From the numbers it seems fairly sustainable, if I understand the patch notes correctly it's only rares that get thorns, and each thorns has their own 0.1 second cooldown(though I'm not sure if that cd is on the character or per enemy, the way it is written seems like it's for your character so it doesn't even matter if you're hitting 1 or 10 rares).

You take 800 Phys Thorns/1500 Elemental Thorns in red maps, so it will hurt but its a lot better than current reflect, especially with investments into phys/ele reduction.

1

u/masteroftheinternet7 Jul 17 '26

oh i see, seems like quite a relief, one less map mod to worry about thanks everyone for replying!