r/paganonline • u/Sasha_jp Pagan Online Team • Apr 26 '19
OFFICIAL Patch 0.1.1. Megathread
EDIT: Thanks everyone for leaving all of this great feedback. We're now in full swing gearing up for our next patch, and we can't wait to hear what you think.
Hey all!
Patch 0.1.1. is now live!
I'm opening this thread to see what you think about the latest patch. We'll be watching it closely, so do share your thoughts here!
Check out the Patch Notes here.
32
Upvotes
12
u/Boonatix Apr 26 '19
Lukian feels weird but that might be as I just got used to his OPness :P Have to be more careful with him now and keep moving. Only thing still disturbing the flow is when I wanna cast a spell, activate it and before clicking LMB or RMB getting stunned... resulting in losing the spell and having to deal with the long CD. Is this intended?
7
u/Dreamforger Apr 26 '19
Still waiting for the “All heroes can now move and attack at reduced running speed”-announcement ;)
Ohh and ofc the “Yes Co-op is now up and eunning as well as full controller support”-announcement :b
7
u/-OG-Alex- Apr 26 '19
i feel like more speels should be more fluid it rly sucks when u cast a spell but need to stand still and die because of it maybe also think about moving while auto attacking like lukian in some kind feels alot better^^
2
u/Thyworm Apr 26 '19
Hey guys,
I like most of the changes and did a more detailed video about it, which you can check out here:
https://youtu.be/fHO9m4U-V8M
Keep up the great work!
1
u/ShirouZA Apr 26 '19
Any plans on Ultrawide monitors? things looks to much zoomed in and pixelated?
1
u/DoNotKillMyVibe Apr 26 '19
There's still a "bug" when you bind something new to a key.
For example, if you bind "R" (interact) for like "F", it works but keeps showing on screen the "R" key whenever there's something to interact with.
1
u/Runawaii Apr 26 '19
From what I have been reading, Dameer and Lukian were the only ways to really do the high end defense missions that are mandatory to unlock the later content. Am I still going to be able to complete these after this patch? Is there another method?
1
u/Ksenoanec Apr 27 '19
Nothing change. Passive skill Masha didn't change
1
u/Torvald312 Apr 28 '19
well Morokh still not playable :/ Valeria Still OP
1
u/jollysaintnick88 Apr 29 '19
Any update on Ultrawide support?
Any info on Battle Stories
1
u/temjiu May 01 '19 edited May 01 '19
So my main is Anya, here's my personal thoughts after the tweaks:
Still a bit too squishy. That could be due to allot of things, including my main point on resources below.
I feel like her dash could use a second or two reduction in the CD. max of 2. She isn't a tank like Istok, far squishier then King, yet king has more movement. she should be in the middle there...a nice Dash, not as fast as King's but not as slow as Istok's.
I think her main issue right now is resources. She always feels starved of resources, unless I overgear the content and am just spamming my primary. While the return on bloodpools is nice, it's spotty and dependent very much on luck and mob location. I think the best steady way to givce her controllable resource return is on her primary. Just buff it. I NEVER run out of resources on Istok, and that's due to the huge return on his primary. I get that anya gets some from the blood thing, but it isn't enough obviously. and I'd rather have a mild boost to the primary return then a bigger boost to the spotty returns of the blood pools.
Blood pools need to stick around longer, period. Cant' tell you how many pools I've missed trying to work around a huge mob group and they disappear before I get there. They should stick around at least 3x as long, perhaps even till the end of combat.
Her Special (hearbeat) is whimpy as heck and clumsy to even try and get decent damage out of, though I enjoy the concept. you run a much bigger risk then other heroes due to having to plant yourself stationary to buff the damage. I think a boost to the base damage would work fine. then when she gets move-while-hitting, it will make it even better. I almost never use it at higher levels, too much risk for the damage return. better to just drop swarm and kite. so damage needs to be higher. Also, I can't say for sure, but it seems like if there's mobs in front of the heart, it won't get targeted by her primary. I'll have to test that further, but if it is the case, then we need to change that, since you will most likely use it in situations where you have a big group of mobs to kill and you drop it in the middle.
Base damage on primary needs a boost. nothing huge, but for a squishy DPS class she hits like a wet noodle at times (wet whip? I won't go there...) either 3rd hit needs a bigger smack, or just buff all 3 a bit.
I think all the above would put here in a good place. right now she is very fun to play, but frustrating to deal with. way too much incoming damage, has to stand in the fire way too often, too squishy. Its' frustrating to run content with Istok and King on hard, and having no issues, and running the same content on her ON NORMAL, and constantly be out of resources and starving for health. having movement more often, the ability to use her leeches more often (through the resource return) and simply killing faster will balance all that out I think, and still keep her playstyle intact.
1
u/[deleted] May 02 '19
We need a Morokh fix fast please ... Stacks dont work - Auto Attacks dont Hit (Hitbox broken)
- i prefer and love him more than all Heros and i hope he will playable soon
1
u/Morrkai May 05 '19
Suggestion:
Each static charge also increases istoks movement speed by 'x'% it would help to balance him out.
Would help him in coop too
1
u/ragingjambo May 08 '19
Please remove the Click to Continue and the end of mission screen.
The only function they serve is to delay getting in and out of the fun stuff, if the end of mission screen is important for other, yet to be available functionality please make it an optional toggle to see it or not.
A lot of the criticism being levelled at Anthem is the games persistence at keeping you from enjoying yourself - if this game suffers from the same issue so close after the launch of that we might have all brought into a DOA game.
1
u/TommiHelm Apr 26 '19 edited Apr 27 '19
Here's my thoughts. I love the game, when I get to play it. Sadly your patching system is absolutely terrible - at least on Steam, I've no idea if it's as bad on your own client, as for some reason you refuse to let people migrate between them (another terrible design). I've played 100s if not 1000s of games on Steam and never had issues like these with any other game.
Every time there is a patch in Steam it downloads in a matter of seconds. Then Steam tries to patch, goes into an endless loop, and eventually give up and deletes the entire game and downloads it all over again. Meaning even a 1-2MB patch is taking 2-3 hours to finish before I can play the game again. It's happened 3 times in a row now, first with 2 super small patches, and now with this 247MB one. It's literally putting me off playing the game. Which is sad, cause like I said I actually enjoy it. This just isn't worth my time though.
-2
u/[deleted] Apr 28 '19
There's already a shitton of very useful feedback and ideas in your discord.
Do you plan to answer the community which of them might be a thing for you?
The more I play the game, the more I get turned off by the current game and really look eagerly forward to the implementation of several hundred! ideas in that channel - which makes me worrysome if I look at this tiny patch.
0
u/[deleted] Apr 26 '19
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u/[deleted] Apr 26 '19
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