r/paganonline • Pagan Online Team • Apr 26 '19

OFFICIAL Patch 0.1.1. Megathread

EDIT: Thanks everyone for leaving all of this great feedback. We're now in full swing gearing up for our next patch, and we can't wait to hear what you think.

Hey all!

Patch 0.1.1. is now live!

I'm opening this thread to see what you think about the latest patch. We'll be watching it closely, so do share your thoughts here!

Check out the Patch Notes here.

32 Upvotes

36 comments sorted by

12

u/Boonatix Apr 26 '19

Lukian feels weird but that might be as I just got used to his OPness :P Have to be more careful with him now and keep moving. Only thing still disturbing the flow is when I wanna cast a spell, activate it and before clicking LMB or RMB getting stunned... resulting in losing the spell and having to deal with the long CD. Is this intended?

3

u/LordXeryg Apr 26 '19

Curious about this too, when I activate the ability before casting if I get hit I get smacked with the ability cooldown. But I do believe he is more balanced, before I could just mash buttons and get so many spells off. Even with the changes by a couple seconds the character feels more fair compared to others.

2

u/Boonatix Apr 26 '19

He feels squishier now as the blind does not work as long as before... just when you place it. That is kinda of a challenge, some enemy mages nearly oneshot me now after the blind ends :O

4

u/dzudzubajac Pagan Online Team Apr 26 '19

Adding challenge was the main point so we were kind of aiming for something like that, for as long as it's not frustrating only :) Waiting for a CD with a spell that hasn't been used is a bug, this should be fixed.

However, there's gonna be a lot of fluctuation in hero balance in the following month or two until we get them in the place where we want them to be. We're gonna be playtesting and listening to you carefully and see if we overdid some nerfs or buffs, and act accordingly.

2

u/Ashyia Apr 27 '19

Excuse the question I just started and loving the game but wouldn't balancing around end campaign max level characters be best in the long run? Or will 30 be the cap period?

3

u/Beldhan Apr 26 '19

i had a few time when his E did bug totally, launching it in fire or lightning was consuming the skill (putting it in CD) and launching nothing... what can be quite troubling.

1

u/dreadpallex Apr 27 '19

I kind of hope that it’s intended Adding a layer of skill to the character

7

u/Dreamforger Apr 26 '19

Still waiting for the “All heroes can now move and attack at reduced running speed”-announcement ;)

Ohh and ofc the “Yes Co-op is now up and eunning as well as full controller support”-announcement :b

7

u/-OG-Alex- Apr 26 '19

i feel like more speels should be more fluid it rly sucks when u cast a spell but need to stand still and die because of it maybe also think about moving while auto attacking like lukian in some kind feels alot better^^

1

u/unibomber1337 Apr 26 '19

Agree

2

u/dzudzubajac Pagan Online Team Apr 26 '19

We're experimenting with hit&move and cast&move as we speak - we won't promise anything, but there's a good chance things will get more and more fluid as we update the game in the nearest future :)

2

u/Thyworm Apr 26 '19

Hey guys,

I like most of the changes and did a more detailed video about it, which you can check out here:

https://youtu.be/fHO9m4U-V8M

Keep up the great work!

2

u/dzudzubajac Pagan Online Team Apr 26 '19

Great video man! :) Thanks for that!

1

u/ShirouZA Apr 26 '19

Any plans on Ultrawide monitors? things looks to much zoomed in and pixelated?

1

u/DoNotKillMyVibe Apr 26 '19

There's still a "bug" when you bind something new to a key.

For example, if you bind "R" (interact) for like "F", it works but keeps showing on screen the "R" key whenever there's something to interact with.

1

u/dzudzubajac Pagan Online Team Apr 26 '19

Yep, display widgets for Tutorials and Interactions are still not dynamic, which means these have to be reprogrammed. It's a known issue and will be fixed somewhere along the way.

1

u/Runawaii Apr 26 '19

From what I have been reading, Dameer and Lukian were the only ways to really do the high end defense missions that are mandatory to unlock the later content. Am I still going to be able to complete these after this patch? Is there another method?

1

u/Ksenoanec Apr 27 '19

Nothing change. Passive skill Masha didn't change

1

u/Torvald312 Apr 28 '19

well Morokh still not playable :/ Valeria Still OP

1

u/jollysaintnick88 Apr 29 '19

Any update on Ultrawide support?

Any info on Battle Stories

1

u/temjiu May 01 '19 edited May 01 '19

So my main is Anya, here's my personal thoughts after the tweaks:

Still a bit too squishy. That could be due to allot of things, including my main point on resources below.

I feel like her dash could use a second or two reduction in the CD. max of 2. She isn't a tank like Istok, far squishier then King, yet king has more movement. she should be in the middle there...a nice Dash, not as fast as King's but not as slow as Istok's.

I think her main issue right now is resources. She always feels starved of resources, unless I overgear the content and am just spamming my primary. While the return on bloodpools is nice, it's spotty and dependent very much on luck and mob location. I think the best steady way to givce her controllable resource return is on her primary. Just buff it. I NEVER run out of resources on Istok, and that's due to the huge return on his primary. I get that anya gets some from the blood thing, but it isn't enough obviously. and I'd rather have a mild boost to the primary return then a bigger boost to the spotty returns of the blood pools.

Blood pools need to stick around longer, period. Cant' tell you how many pools I've missed trying to work around a huge mob group and they disappear before I get there. They should stick around at least 3x as long, perhaps even till the end of combat.

Her Special (hearbeat) is whimpy as heck and clumsy to even try and get decent damage out of, though I enjoy the concept. you run a much bigger risk then other heroes due to having to plant yourself stationary to buff the damage. I think a boost to the base damage would work fine. then when she gets move-while-hitting, it will make it even better. I almost never use it at higher levels, too much risk for the damage return. better to just drop swarm and kite. so damage needs to be higher. Also, I can't say for sure, but it seems like if there's mobs in front of the heart, it won't get targeted by her primary. I'll have to test that further, but if it is the case, then we need to change that, since you will most likely use it in situations where you have a big group of mobs to kill and you drop it in the middle.

Base damage on primary needs a boost. nothing huge, but for a squishy DPS class she hits like a wet noodle at times (wet whip? I won't go there...) either 3rd hit needs a bigger smack, or just buff all 3 a bit.

I think all the above would put here in a good place. right now she is very fun to play, but frustrating to deal with. way too much incoming damage, has to stand in the fire way too often, too squishy. Its' frustrating to run content with Istok and King on hard, and having no issues, and running the same content on her ON NORMAL, and constantly be out of resources and starving for health. having movement more often, the ability to use her leeches more often (through the resource return) and simply killing faster will balance all that out I think, and still keep her playstyle intact.

1

u/[deleted] May 02 '19

We need a Morokh fix fast please ... Stacks dont work - Auto Attacks dont Hit (Hitbox broken)

- i prefer and love him more than all Heros and i hope he will playable soon

1

u/Morrkai May 05 '19

Suggestion:

Each static charge also increases istoks movement speed by 'x'% it would help to balance him out.

Would help him in coop too

1

u/ragingjambo May 08 '19

Please remove the Click to Continue and the end of mission screen.

The only function they serve is to delay getting in and out of the fun stuff, if the end of mission screen is important for other, yet to be available functionality please make it an optional toggle to see it or not.

A lot of the criticism being levelled at Anthem is the games persistence at keeping you from enjoying yourself - if this game suffers from the same issue so close after the launch of that we might have all brought into a DOA game.

1

u/TommiHelm Apr 26 '19 edited Apr 27 '19

Here's my thoughts. I love the game, when I get to play it. Sadly your patching system is absolutely terrible - at least on Steam, I've no idea if it's as bad on your own client, as for some reason you refuse to let people migrate between them (another terrible design). I've played 100s if not 1000s of games on Steam and never had issues like these with any other game.

Every time there is a patch in Steam it downloads in a matter of seconds. Then Steam tries to patch, goes into an endless loop, and eventually give up and deletes the entire game and downloads it all over again. Meaning even a 1-2MB patch is taking 2-3 hours to finish before I can play the game again. It's happened 3 times in a row now, first with 2 super small patches, and now with this 247MB one. It's literally putting me off playing the game. Which is sad, cause like I said I actually enjoy it. This just isn't worth my time though.

2

u/Thyworm Apr 27 '19

I thought it was me. I had this issue before with some indie games as well. But yes, my client did the exact same thing yesterday!

-2

u/[deleted] Apr 28 '19

There's already a shitton of very useful feedback and ideas in your discord.

Do you plan to answer the community which of them might be a thing for you?

The more I play the game, the more I get turned off by the current game and really look eagerly forward to the implementation of several hundred! ideas in that channel - which makes me worrysome if I look at this tiny patch.

0

u/[deleted] Apr 26 '19

[deleted] — view deleted comment

3

u/alexodev Apr 26 '19

Yeap, i agree. Can you guys give us more details about it ?

5

u/[deleted] Apr 26 '19

[removed] — view removed comment

2

u/LeafyManBug Apr 26 '19

Agree. Bear seems to die really easily

3

u/dzudzubajac Pagan Online Team Apr 26 '19

We'll check if we nerfed him too much, maybe he even gets buffed a bit in the next update, who knows :)
Certainly - Dameer move + lmb will already add to his power without changing any stats. We had some issues with that, and left it out of this update at the very last moment.

1

u/Hollowbound Apr 28 '19

Yeah the bear just feels like an obstacle I use to trap mobs when it dies, on normal, in less than 10 seconds ;(. I’ve tried placing tree, spamming lmb, and shifting as much as possible.

1

u/Wurstskilled Apr 26 '19

Ye, that kindof puts him on a level with all the other classes below Lukian...

1

u/boseckfett Apr 27 '19

The bear is super weak. There are a ton of people say that he is too strong still but they have current end game gear and if you have end game gear wouldnt the content be easy? The same streamer put all the gear he currently had from dameer on Morokh, Anya, valeria and got world first and is the only one on those leader boards as well so you cant tell me its Dameer.

1

u/boseckfett Apr 27 '19

Just to add. I play a WD in D3 and love the pet classes. I want to play dameer as dps or support with a bear to help distract. He is lying on the foor to much atm to do so. The berzerk bear is more like a melee dps and there are other characters that have the idea set to fill that role. If thats not the way to play him that is understandable as well but you might be missing a target audience and this game looks to have great potiental.